A method for creating interactive, user-resembling avatars

被引:2
|
作者
Silva, Igor Macedo [1 ]
Moioli, Renan C. [1 ]
机构
[1] Univ Fed Rio Grande do Norte, Ctr Tecnol, Natal, RN, Brazil
来源
PEERJ | 2017年 / 5卷
关键词
Virtual reality; Immersion; Oculus rift; Kinect; Avatar embodiment; VIRTUAL-REALITY; MICROSOFT KINECT; VALIDITY;
D O I
10.7717/peerj-cs.128
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Virtual reality (VR) applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user. Yet a lot a virtual reality systems struggle to implement real life-like avatars. In this work, we propose a novel method for creating interactive, user-resembling avatars using available commercial hardware and software. Avatar visualization is possible with a point-cloud or a contiguous polygon surface, and avatar interactions with the virtual scenario happens through a body joint-approximation for contact. In addition, the implementation could be easily extended to other systems and its modular architecture admits improvement both on visualization and physical interactions. The code is under Apache License 2.0 and is freely available as Supplemental Information 1 in this article.
引用
收藏
页数:24
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