Defining Features of Behavior Design Considering Context

被引:3
|
作者
Gram-Hansen, Sandra Burri [1 ]
机构
[1] Aalborg Univ, Dept Commun & Psychol, Aalborg, Denmark
来源
关键词
Persuasion; Nudging; Behaviour design; Digital pollution; Ethics;
D O I
10.1007/978-3-030-79460-6_24
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Since the early recognition of Persuasive Technologies, the notion of digital design with the intent to influence and change attitudes and behaviors has evolved tremendously. Digital influence and behavior design is now recognize in a variety of theoretical and methodological approaches, and behavior design is continuously influencing more complex application domains. With the development of the field emerges a need for clearer understanding of these different design approaches, their possibilities and limitations, in order for designers to identify and apply the best approach depending on the intent and context. In this paper, we discuss some of the primary overlaps between Nudging and Persuasive Design. Moreover, we point towards research in neuroscience in order to highlight a potential need to reconsider central elements of persuasive design, such as efficient praise and rewards. The aim of the paper is to contribute to the ongoing discussion about the role of behavior design in digital media, and the ethical considerations that emerge from this domain.
引用
收藏
页码:308 / 319
页数:12
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