Interactive Learning of Pattern Rankings

被引:18
|
作者
Dzyuba, Vladimir [1 ]
van Leeuwen, Matthijs [1 ]
Nijssen, Siegfried [1 ,2 ]
De Raedt, Luc [1 ]
机构
[1] Katholieke Univ Leuven, Dept Comp Sci, B-3000 Leuven, Belgium
[2] Leiden Univ, Leiden Inst Adv Comp Sci, NL-2300 RA Leiden, Netherlands
关键词
Interactive data mining; preference learning; active learning; pattern mining; SET;
D O I
10.1142/S0218213014600264
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Pattern mining provides useful tools for exploratory data analysis. Numerous efficient algorithms exist that are able to discover various types of patterns in large datasets. Unfortunately, the problem of identifying patterns that are genuinely interesting to a particular user remains challenging. Current approaches generally require considerable data mining expertise or effort from the data analyst, and hence cannot be used by typical domain experts. To address this, we introduce a generic framework for interactive learning of user-specific pattern ranking functions. The user is only asked to rank small sets of patterns, while a ranking function is inferred from this feedback by preference learning techniques. Moreover, we propose a number of active learning heuristics to minimize the effort required from the user, while ensuring that accurate rankings are obtained. We show how the learned ranking functions can be used to mine new, more interesting patterns. We demonstrate two concrete instances of our framework for two different pattern mining tasks, frequent itemset mining and subgroup discovery. We empirically evaluate the capacity of the algorithm to learn pattern rankings by emulating users. Experiments demonstrate that the system is able to learn accurate rankings, and that the active learning heuristics help reduce the required user effort. Furthermore, using the learned ranking functions as search heuristics allows discovering patterns of higher quality than those in the initial set. This shows that machine learning techniques in general, and active preference learning in particular, are promising building blocks for interactive data mining systems.
引用
收藏
页数:31
相关论文
共 50 条
  • [31] Visible models for interactive pattern recognition
    Zou, Jie
    Nagy, George
    PATTERN RECOGNITION LETTERS, 2007, 28 (16) : 2335 - 2342
  • [32] A PATTERN SURFACE INTERACTIVE MODEL OF MORPHOGENESIS
    CUMMINGS, FW
    JOURNAL OF THEORETICAL BIOLOGY, 1985, 116 (02) : 243 - 273
  • [33] Interactive learning environments?
    Greener, Sue
    INTERACTIVE LEARNING ENVIRONMENTS, 2012, 20 (02) : 101 - 102
  • [34] Interactive learning on ethics
    不详
    PSYCHOLOGIST, 2020, 33 : 6 - 6
  • [35] Interactive Learning Techniques
    Lehto, Raija
    2011 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS (ISCAS), 2011, : 605 - 608
  • [36] Collaborative interactive learning
    Sick B.
    Oeste-Reiß S.
    Schmidt A.
    Tomforde S.
    Zweig A.K.
    Informatik-Spektrum, 2018, 41 (1) : 52 - 55
  • [37] INTERACTIVE INDUCTIVE LEARNING
    HADJIMICHAEL, M
    WASILEWSKA, A
    INTERNATIONAL JOURNAL OF MAN-MACHINE STUDIES, 1993, 38 (02): : 147 - 167
  • [38] Interactive Learning Panels
    Tesoriero, Ricardo
    Fardoun, Habib
    Gallud, Jose
    Lozano, Maria
    Penichet, Victor
    HUMAN-COMPUTER INTERACTION, PT IV, 2009, 5613 : 236 - 245
  • [39] The interactive learning system
    Sundaram, D
    Eshwar, P
    2004 IEEE CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS, VOLS 1 AND 2, 2004, : 190 - 195
  • [40] Cochrane Interactive Learning
    Ghezzi-Kopel, Kate
    JOURNAL OF THE MEDICAL LIBRARY ASSOCIATION, 2018, 106 (04) : 577 - 579