Moral decision-making in video games: A focus group study on player perceptions

被引:23
|
作者
Holl, Elisabeth [1 ]
Bernard, Steve [1 ]
Melzer, Andre [1 ]
机构
[1] Univ Luxembourg, Dept Behav & Cognit Sci, Inst Hlth & Behav, Media & Expt Lab, Esch Sur Alzette, Luxembourg
关键词
content analysis; decision-making; focus group; gamer; interactivity; meaningful play; moral (dis)engagement; morality; qualitative data; video games; GRATIFICATIONS; ENTERTAINMENT; CHARACTER; BAD;
D O I
10.1002/hbe2.189
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Moral dilemmas have become increasingly popular in single player video games, although it is still widely unknown why players find them pleasurable, how they process dilemmas, and which variables affect the processing. Therefore, three different focus groups sessions with experienced players (N = 16) were conducted. Player perceptions of meaningful and morally relevant decision situations in video games were grouped for topics and contextualized with theoretical background (e.g., moral disengagement theory). Our findings support the notion that moral decision-making in video games is a dynamic interplay between game and user-dependent variables. Results show that in addition to interactivity, which reflects the inherent property of video games, statements can be broadly grouped into factors that describe player motivation (i.e., why they morally engage or disengage) and influencing factors that shape the moral interaction itself. In summary, the present findings provide insights into players' processing of moral dilemmas in video games.
引用
收藏
页码:278 / 287
页数:10
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