A demand-driven approach for a distributed virtual environment

被引:0
|
作者
Fakler, Markus [1 ]
机构
[1] Univ Ulm, Dept Distributed Syst, Ulm, Germany
来源
2006 Canadian Conference on Electrical and Computer Engineering, Vols 1-5 | 2006年
关键词
virtual reality & new media; common scene graph; transactional consistency; computer networks & systems;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented as traditional client/server based scenarios in which a central server system controls the state of the distributed data and sends update messages to all clients. In this paper we describe the benefits of a demand-driven approach for a DVE. A distributed operating system is used to host the DVE application. The common scene graph of the DVE resides in shared memory and offers direct access to the participating nodes - no explicit update messages are needed The shared memory concept allows for an easier, more intuitive and less fault-prone way of creating distributed applications like a DVE and it offers inherent consistency and efficiency because the nodes do not have to process unneeded update messages. An existing prototype demonstrates the benefits resulting from this concept.
引用
收藏
页码:331 / 334
页数:4
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