Impact of Playing Violent Video Games Among School Going Children

被引:0
|
作者
Khalil, Salman [1 ]
Sultana, Farheen [2 ]
Alim, Farzana [2 ]
Muzammil, Khursheed [3 ]
Nasir, Nazim [4 ]
ul Hassan, Atiq [4 ]
Mahmood, Syed Esam [5 ]
机构
[1] Aligarh Muslim Univ, Jawaharlal Nehru Med Coll, Dept Community Med, Aligarh, Uttar Pradesh, India
[2] Aligarh Muslim Univ, Dept Home Sci, Fac Agr Sci, Aligarh, Uttar Pradesh, India
[3] King Khalid Univ, Dept Publ Hlth, Coll Appl Med Sci, Khamis Mushayt Campus, Abha, Saudi Arabia
[4] King Khalid Univ, Dept Basic Sci, Coll Appl Med Sci, Khamis Mushayt Campus, Abha, Saudi Arabia
[5] King Khalid Univ, Dept Family & Community Med, Coll Med, Abha, Saudi Arabia
关键词
Violent video games; School Children; Adolescents; AGGRESSION;
D O I
暂无
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Introduction: Children who play violent video games can become violent and aggressive. An aggressive emotional change in their behavior and deviation in academic performance is usually noticed. Aim: To assess the impact of violent video games playing among school going adolescents. Materials and Methods: A cross-sectional study was conducted among a random sample of 400 adolescents recruited from four selected English medium schools of a City of Northern India by convenient sampling. Each student was interviewed by using a self-structured questionnaire which covered demographics, video gaming behaviors, and effects of video game playing on adolescents. Statistical Analysis: Collected data were entered in Microsoft Excel and subjected to suitable statistical tests. Results: 83.75% of the participants play video games while 1/3rd preferred to play violent games. 72.24% of the parents did not monitor the video game content of their children. Both boys (58.56%) and girls (17.12%) got aggressive during parent's interference while playing violent video games. Most of the male (62.07%) were willing to apply actions of violent video games in real life. About 63.21% male violent video gamers showed poor academic performance as compared to girls (33.33%). Conclusion: Adolescents and their parents should be updated about the negative impact of excessive video game playing on health and psychosocial functioning.
引用
收藏
页码:331 / 337
页数:7
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