The impact of gamification adoption intention on brand awareness and loyalty in tourism: The mediating effect of customer engagement

被引:110
|
作者
Abou-Shouk, Mohamed [1 ,2 ]
Soliman, Mohammad [2 ,3 ]
机构
[1] Univ Sharjah, Coll Arts Humanities & Social Sci, Sharjah, U Arab Emirates
[2] Fayoum Univ, Fac Tourism & Hotels, Faiyum, Egypt
[3] Univ Technol & Appl Sci, Salalah CAS, Muscat, Oman
关键词
Gamification; Customer engagement; Brand awareness; Brand loyalty; Travel agencies; Egypt; CO-CREATION; INFORMATION-TECHNOLOGY; CONSUMER ENGAGEMENT; USER ACCEPTANCE; SERIOUS GAMES; TRAVEL AGENTS; BENEFITS; QUALITY; CONCEPTUALIZATION; EXPERIENCE;
D O I
10.1016/j.jdmm.2021.100559
中图分类号
F [经济];
学科分类号
02 ;
摘要
Gamification has been used by tourism organisations for marketing purposes to reinforce customer engagement and to achieve brand awareness and loyalty. The current study, using the Unified Theory of Acceptance and Use of Technology, aims to investigate the antecedents and consequences of gamification's adoption intention by tourist organisations, and to examine the mediation effect of customer engagement. A quantitative method was employed using a survey to collect data from a random sample of relevant managers in travel agencies. Using structural equation modelling for data analysis, the findings revealed that tourism organisations have positive intentions to adopt gamification to increase customer engagement and to achieve tourist destinations' brand awareness and loyalty. Implications, limitations, and future research are also addressed.
引用
收藏
页数:10
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