A GPU Algorithm for Minimum Vertex Cover Problems

被引:3
|
作者
Toume, Kouta [1 ]
Kinjo, Daiki [1 ]
Nakamura, Morikazu [1 ]
机构
[1] Univ Ryukyus, Dept Informat Engn, Okinawa 9030213, Japan
关键词
GPU; Minimum Vertex Cover; CUDA;
D O I
10.1063/1.4897834
中图分类号
O59 [应用物理学];
学科分类号
摘要
The minimum vertex cover problem is one of the fundamental problems in graph theory and is known to be NP-hard. For data mining in large-scale structured systems, we proposes a GPU algorithm for the minimum vertex cover problem. The algorithm is designed to derive sufficient parallelism of the problem for the GPU architecture and also to arrange data on the device memory for efficient coalesced accessing. Through the experimental evaluation, we demonstrate that our GPU algorithm is quite faster than CPU programs and the speedup becomes much evident when the graph size is enlarged.
引用
收藏
页码:724 / 727
页数:4
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