共 50 条
- [21] Implementing Artificially Intelligent Ghosts to Play MS. Pac-Man Game by Using Neural Network at Social Media Platform 2013 2ND INTERNATIONAL CONFERENCE ON ADVANCES IN ELECTRICAL ENGINEERING (ICAEE 2013), 2013, : 353 - +
- [24] powerGhosts & defensiveGhosts - Enhanced Ghost Team Controller based on Ant Colony Optimization for Ms. Pac-Man 2021 8TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING & MACHINE INTELLIGENCE (ISCMI 2021), 2021, : 139 - 144
- [25] Learning to play using low-complexity rule-based policies: Illustrations through Ms. Pac-Man Journal of Artificial Intelligence Research, 1600, 30 : 659 - 684
- [26] Learning to play using low-complexity rule-based policies:: Illustrations through Ms. Pac-Man JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH, 2007, 30 : 659 - 684
- [28] Dynamic Difficulty Adjustment based on an improved algorithm of UCT for the Pac-Man Game 2011 INTERNATIONAL CONFERENCE ON ELECTRONICS, COMMUNICATIONS AND CONTROL (ICECC), 2011, : 4255 - 4259
- [29] Reinforcement Learning to Train Ms. Pac-Man Using Higher-order Action-relative Inputs PROCEEDINGS OF THE 2013 IEEE SYMPOSIUM ON ADAPTIVE DYNAMIC PROGRAMMING AND REINFORCEMENT LEARNING (ADPRL), 2013, : 156 - 163
- [30] Learning to play pac-man: An evolutionary, rule-based approach CEC: 2003 CONGRESS ON EVOLUTIONARY COMPUTATION, VOLS 1-4, PROCEEDINGS, 2003, : 2462 - 2469