共 50 条
- [2] A model-based approximate λ-policy iteration approach to online evasive path planning and the video game Ms. Pac-Man Journal of Control Theory and Applications, 2011, 9 (03): : 391 - 399
- [3] Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man APPLICATIONS OF EVOLUTIONARY COMPUTATION, 2014, 8602 : 313 - 324
- [5] An Influence Map Model for Playing Ms. Pac-Man 2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 2008, : 228 - 233
- [6] Competitive Coevolution in Ms. Pac-Man 2013 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC), 2013, : 1403 - 1410
- [7] A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game CASE-BASED REASONING RESEARCH AND DEVELOPMENT, ICCBR 2018, 2018, 11156 : 292 - 308
- [8] A Monte-Carlo Approach for the Endgame of Ms. Pac-Man 2011 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2011, : 9 - 15
- [9] RAMP: A Rule-Based Agent for Ms. Pac-Man 2009 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION, VOLS 1-5, 2009, : 2646 - 2653
- [10] A Cell Decomposition Approach to Online Evasive Path Planning and the Video Game Ms. Pac-Man 2011 IEEE INTERNATIONAL SYMPOSIUM ON INTELLIGENT CONTROL (ISIC), 2011, : 191 - 197