Development and experiment of a game based learning program for e-money literacy education

被引:0
|
作者
Hata, Tadahiro [1 ]
Ushijima, Naoki
Hiraga, Hiroyuki
Watanabe, Kenzi
机构
[1] Saga Univ, Saga 840, Japan
[2] Hiroshima Univ, Hiroshima, Japan
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We have developed a game based learning program for e-money literacy education. We applied "The Game of Life" as an educational material. We have developed an e-money system for the game with RFID tag, and we have had experimental classroom using this system at Jr. and Sr. high school. Students played "The Game of Life" using both paper money and e-money in the classroom. Then students considered about both paper money and e-money, and they answered questionnaire. Results show our game based educational program is effective.
引用
收藏
页码:173 / 175
页数:3
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