Parallel Voronoi Computation for Physics-Based Simulations

被引:1
|
作者
Toss, Julio [1 ]
Comba, Joao [1 ]
Raffin, Bruno [2 ]
机构
[1] Univ Fed Rio Grande do Sul, BR-90046900 Porto Alegre, RS, Brazil
[2] Univ Grenoble Alpes, INRIA, Grenoble, France
关键词
Physics; scientific computing; simulation;
D O I
10.1109/MCSE.2016.52
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Voronoi diagrams are fundamental data structures in computational geometry, with applications in areas such as physics-based simulations. For non-Euclidean distances, the Voronoi diagram must be performed over a grid-graph, where the edges encode the required distance information. The major bottleneck in this case is a shortest path algorithm that must be computed multiple times during the simulation. The authors present a GPU algorithm for solving the shortest path problem from multiple sources using a generalized distance function. Their algorithm was designed to leverage the grid-based nature of the underlying graph that represents the deformable objects. Experimental results report speed-ups up to 65x over a current reference sequential method. © 2016 IEEE.
引用
收藏
页码:88 / 94
页数:7
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