Development of virtual reality-based universal design review system

被引:8
|
作者
Watanuki, Keiichi [1 ]
机构
[1] Saitama Univ, Grad Sch Sci & Engn, Dept Mech Engn, Sakura Ku, Saitama 3388570, Japan
关键词
Design review; Universal design; Virtual reality; Tangible interface;
D O I
10.1007/s12206-009-1156-z
中图分类号
TH [机械、仪表工业];
学科分类号
0802 ;
摘要
When designing universal design products or their interfaces, it is necessary to have knowledge about the environment in which the target product is going to be used. Product development should consider the interaction between the envisaged product or a demo product with the same functions on the one hand, and the users on the other, as well as observing the everyday activities of typical users, understanding the procedures and methods for using the product and subsequently pinpointing the areas which are problematic or in need of improvement. To evaluate whether the designed product is easy to use, and to improve its usability, it is also essential to record the perceptions of the people, the movement characteristics, the operability, any mental or physical stress, and so on. There is a need for products and environments which are easily applicable to various people and utilizational setups. In this paper, we present the development of a tangible design review system which makes use of virtual reality technology to display a close model of the actual product, making readily available not only visual information but also the perception of volume and weight through the fusion of kinesthetic information, enabling many people to communicate easily while experiencing this virtual reality. Furthermore, the design review of universal design products which makes use of this system will be discussed.
引用
收藏
页码:257 / 262
页数:6
相关论文
共 50 条
  • [21] Virtual reality-based wheelchair simulators: A scoping review
    Arlati, Sara
    Colombo, Vera
    Ferrigno, Giancarlo
    Sacchetti, Rinaldo
    Sacco, Marco
    ASSISTIVE TECHNOLOGY, 2020, 32 (06) : 294 - 305
  • [22] A Framework for Development of Virtual Reality-Based Training Simulators
    Machado, Liliane S.
    Moraes, Ronei M.
    Souza, Daniel F. L.
    Souza, Leandro C.
    Cunha, Icaro L. L.
    MEDICINE MEETS VIRTUAL REALITY 17 - NEXTMED: DESIGN FOR/THE WELL BEING, 2009, 142 : 174 - +
  • [23] Development of a virtual reality-based power wheelchair simulator
    Sonar, Ajay
    Carroll, James
    Fulk, George
    Wood, Christopher
    Searleman, Janice
    CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 718 - 719
  • [24] Development and Evaluation of a Virtual Reality-Based Radiotherapy Platform
    Sutherland, J.
    La Russa, D.
    MEDICAL PHYSICS, 2018, 45 (06) : E556 - E557
  • [25] A virtual reality-based system for hand diagnosis and rehabilitation
    Burdea, G
    Deshpande, S
    Langrana, N
    Gomez, D
    Liu, B
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1997, 6 (02) : 229 - 240
  • [26] A virtual reality-based system for hand function analysis
    Chuang, TY
    Huang, WS
    Chiang, SC
    Tsai, YA
    Doong, JL
    Cheng, H
    COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2002, 69 (03) : 189 - 196
  • [27] Agent and virtual reality-based course delivery system
    Tabrizi, M. H. N.
    COMPUTATIONAL METHODS AND APPLIED COMPUTING, 2008, : 73 - +
  • [28] A Virtual Reality-Based Training System for Ankle Rehabilitation
    Feng, Juexiao
    Chen, Kun
    Zhang, Congsheng
    Li, Hao
    PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL CONFERENCE ON PROGRESS IN INFORMATICS AND COMPUTING (PIC), 2018, : 255 - 259
  • [29] A desktop virtual reality-based integrated system for complex product maintainability design and verification
    Peng Gaoliang
    Yu, Haiquin
    Liu Xinhua
    Yang, Jiang
    He, Xu
    ASSEMBLY AUTOMATION, 2010, 30 (04) : 333 - 344
  • [30] Virtual Reality-based Rapid Prototyping design for Micro-Electro-Mechanical System
    Zhao, X
    Lu, B
    Lu, GZ
    Huang, YL
    1997 IEEE INTERNATIONAL CONFERENCE ON INTELLIGENT PROCESSING SYSTEMS, VOLS 1 & 2, 1997, : 1765 - 1768