Neuroeducational Research in the Design and use of Games-Based Teaching

被引:0
|
作者
Holmes, Wayne [1 ,2 ]
Howard-Jones, Paul [3 ]
Tanimoto, Erico [3 ]
Jones, Carol [4 ]
Demetriou, Skevi [3 ]
Morgan, Owen [4 ]
Perkins, Philip [5 ]
Davies, Neil [5 ]
机构
[1] Univ Oxford, Dept Educ, Oxford OX1 2JD, England
[2] Zondle, London, England
[3] Univ Bristol, Grad Sch Educ, Bristol, Avon, England
[4] Chepstow Sch, Chepstow, Wales
[5] Duffryn Comprehens Sch, Newport, Shrops, England
关键词
teaching; games; neuroscience; motivation; rewards; pedagogy; LEARNING GAMES; DOPAMINE; NEUROSCIENCE; UNCERTAINTY; TEACHERS;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Research has shown that a games-based approach to learning can have many positive effects in the classroom, although less attention has been paid to the potential of applying a games-based approach to teaching. Meanwhile, recent research into the brain's reward system has provided fresh understanding about the educational potential of games and associated underlying cognitive and neural processes. However, the harnessing of neuroscientific understanding for educational benefit presents many challenges, not least because it potentially impacts on pedagogical theory as well as technological design, with outcomes in the classroom likely to depend on a successful interaction of both. The effective design and implementation of games-based teaching might thus require a judicious interrelation of insights from diverse theoretical perspectives, such as neuroscientific, pedagogical and classroom praxis. Here we report on the design-based research of a web app, known as zondle Team Play (zTP), that allows teachers to use a games-based approach to teaching whole-classes and which draws on learning theory, the practicalities of classrooms, and concepts from neuroscience. zTP was developed iteratively with teachers, in five cycles of design, intervention, analysis and reflection. Rather than just exploring 'what works' in terms of the technology, iterative prototyping helped us explore aspects of classroom praxis and affordances of the technological design that were contingent upon each other. Reflection revealed many potential benefits of a neuroeducational approach to the design of a teaching game, including the development of related pedagogy, identification of immediate and future neuroeducational research questions and the development of language and terms suitable for communicating across interdisciplinary boundaries.
引用
收藏
页码:235 / 243
页数:9
相关论文
共 50 条
  • [31] Applying games-based learning to teach software engineering concepts
    Connolly, Thomas M.
    Stansfield, Mark
    Hainey, Tom
    WEBIST 2007: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON WEB INFORMATION SYSTEMS AND TECHNOLOGIES, VOL SEBEG/EL: SOCIETY, E-BUSINESS AND E-GOVERNMENT, E-LEARNING, 2007, : 289 - +
  • [32] Games-Based Requirements Engineering Training: An Initial Experience Report
    Beatty, Joy
    Alexander, Mike
    Proceedings of the 16th IEEE International Requirements Engineering Conference, 2008, : 211 - 216
  • [33] Games-Based Biofeedback Training Applications in Rehabilitation and Fall Prevention
    Heiden, Eric
    Lajoie, Yves
    Nativ, Avi
    2009 VIRTUAL REHABILITATION INTERNATIONAL CONFERENCE, 2009, : 215 - 215
  • [34] Games-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools
    Charlier, Nathalie
    De Fraine, Bieke
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 77 - +
  • [35] Developing quality games-based e-learning systems
    2007 IEEE/ACS INTERNATIONAL CONFERENCE ON COMPUTER SYSTEMS AND APPLICATIONS, VOLS 1 AND 2, 2007, : 875 - 879
  • [36] Digital Games-Based Instructional Design for Students With Special Education Needs: Practical Findings and Lessons Learnt
    Saridaki, Maria
    Gouscos, Dimitris
    Meimaris, Michalis
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 343 - 349
  • [37] Classroom Implementation of a Games-Based Activity on Astronomy in Higher Education
    Dalsen, Jennifer
    PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [38] Games-based movement education: developing a sense of self, belonging, and community through games
    Smith, Wayne
    Ovens, Alan
    Philpot, Rod
    PHYSICAL EDUCATION AND SPORT PEDAGOGY, 2021, 26 (03) : 242 - 254
  • [39] Back two Spaces, and Roll Again: The use of Games-Based Activities to Quickly set Authentic Contexts
    Moseley, Alex
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 270 - 279
  • [40] An application of adaptive games-based learning based on learning style to teach SQL
    Soflano, Mario
    Connolly, Thomas M.
    Hainey, Thomas
    COMPUTERS & EDUCATION, 2015, 86 : 192 - 211