The Complexity of Mean-Payoff Pushdown Games

被引:0
|
作者
Chatterjee, Krishnendu [1 ]
Velner, Yaron [2 ]
机构
[1] IST Austria, Campus 1, A-3400 Klosterneuburg, Austria
[2] Hebrew Univ Jerusalem, Sch Comp Sci & Engn, IL-91904 Jerusalem, Israel
基金
奥地利科学基金会;
关键词
Graph games; quantitative verification and synthesis; pushdown systems; mean-payoff objectives; Algorithms (Graph Algorithms and data structures); Verification (Computer-aided verification); Languages; INFINITE GAMES; MODULAR STRATEGIES; REACHABILITY;
D O I
10.1145/3121408
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Two-player games on graphs are central in many problems in formal verification and program analysis, such as synthesis and verification of open systems. In this work, we consider solving recursive game graphs (or pushdown game graphs) that model the control flow of sequential programs with recursion. While pushdown games have been studied before with qualitative objectives such as reachability and omega-regular objectives-in this work, we study for the first time such games with the most well-studied quantitative objective, the mean-payoff objective. In pushdown games, two types of strategies are relevant: (1) global strategies, which depend on the entire global history; and (2) modular strategies, which have only local memory and thus do not depend on the context of invocation but rather only on the history of the current invocation of the module. Our main results are as follows: (1) One-player pushdown games with mean-payoff objectives under global strategies are decidable in polynomial time. (2) Two-player pushdown games with mean-payoff objectives under global strategies are undecidable. (3) One-player pushdown games with mean-payoff objectives under modular strategies are NP-hard. (4) Two-player pushdown games with mean-payoff objectives under modular strategies can be solved in NP (i.e., both one-player and two-player pushdown games with mean-payoff objectives under modular strategies are NP-complete). We also establish the optimal strategy complexity by showing that global strategies for mean-payoff objectives require infinite memory even in one-player pushdown games and memoryless modular strategies are sufficient in two-player pushdown games. Finally, we also show that all the problems have the same complexity if the stack boundedness condition is added, where along with the mean-payoff objective the player must also ensure that the stack height is bounded.
引用
收藏
页数:49
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