The Choice of Serious Games and Gamification A Case Study to Illustrate Key Differences

被引:0
|
作者
Oliveira, Manuel [1 ]
Petersen, Sobah [1 ]
机构
[1] SINTEF, Technol & Soc, NO-7465 Trondheim, Norway
关键词
Serious Games; Gamification;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
When analyzing past and existing trends, gamification has unarguably invaded the mainstream media in a more pervasive way than serious games. In the literature, there has been a wide range of meanings for gamification, some detractors abhorring the term to others stating it encompasses everything to do with games and entertainment. This inconsistent nomenclature and undefined scope has led to the erroneous belief that gamification and serious games are synonymous. The aim of this paper is to present the distinct differences supported by case study of the use of both gamification and serious games within the same project aimed at social innovation within the neighbourhoods.
引用
收藏
页码:213 / 223
页数:11
相关论文
共 50 条
  • [1] A Gamification Approach for Serious Games
    Abed, Hamza
    Pernelle, Philippe
    Carron, Thibault
    Talbot, Stephane
    Wayntal, David
    Ben Amar, Chokri
    PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 551 - 558
  • [2] Serious games and the gamification of tourism
    Xu, Feifei
    Buhalis, Dimitrios
    Weber, Jessika
    TOURISM MANAGEMENT, 2017, 60 : 244 - 256
  • [3] Gamification and serious games in depression care: A systematic mapping study
    Salomao Dias, Lucas Pfeiffer
    Victoria Barbosa, Jorge Luis
    Vianna, Henrique Damasceno
    TELEMATICS AND INFORMATICS, 2018, 35 (01) : 213 - 224
  • [4] Serious Games, Gamification, and Serious Mental Illness: A Scoping Review
    Fitzgerald, Martin
    Ratcliffe, Gemma
    PSYCHIATRIC SERVICES, 2020, 71 (02) : 170 - 183
  • [5] Gamification, serious games and action video games in optometry practice
    Argiles, Marc
    Asensio Jurado, Laura
    Quevedo Junyent, Lluisa
    JOURNAL OF OPTOMETRY, 2020, 13 (03) : 210 - 211
  • [6] Introduction to the Serious Games, Gamification and Innovation Minitrack
    Boughzala, Imed
    Michel, Helene
    PROCEEDINGS OF THE 49TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2016), 2016, : 816 - 816
  • [7] Introduction to the Serious Games, Gamification and Innovation Minitrack
    Boughzala, Imed
    Michel, Helene
    PROCEEDINGS OF THE 50TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2017, : 724 - 724
  • [8] Introduction to the Serious Games, Gamification and Innovation Minitrack
    Boughzala, Imed
    Michel, Helene
    de Freitas, Sara
    2015 48TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2015, : 625 - 625
  • [9] Gamification and Serious Games in a Healthcare Informatics Context
    De Croon, Robin
    Wildemeersch, Davina
    Wille, Joris
    Verbert, Katrien
    Vanden Abeele, Vero
    2018 IEEE INTERNATIONAL CONFERENCE ON HEALTHCARE INFORMATICS (ICHI), 2018, : 53 - 63
  • [10] Development of Students' Skills through Gamification and Serious Games: An Exploratory Study
    Barragan-Pulido, Sara
    Barragan-Pulido, Maria Luisa
    Alonso-Hernandez, Jesus B.
    Castro-Sanchez, Jose Juan
    Rabazo-Mendez, Maria Jose
    APPLIED SCIENCES-BASEL, 2023, 13 (09):