ANEEME: Synthesizing and Sharing Animation Building Blocks for Rapid Creation of 3D Virtual Scenes

被引:1
|
作者
Tan, Vanessa H. [1 ]
Atienza, Rowel O. [1 ]
Saludares, Maria Isabel [1 ]
Casimiro, Joel [1 ]
Viola, Maria Shangrila [1 ]
机构
[1] Univ Philippines Diliman, Elect & Elect Engn Inst, Quezon City, Philippines
关键词
Virtual Reality; Scene Creation; Rigging; Interaction;
D O I
10.1145/3139468.3139479
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
ANEEME focuses on building technologies that rapidly synthesize animated visual scenes. This virtual reality experience immerses users to different styles and culture of houses around the world. There are two modes in this application: build mode and play mode. In build mode, users can integrate 3D models from the local computer or from ANEEME's online repository into the virtual environment. Using ANEEME's automatic skeletal rigging, users can easily incorporate and animate humanoid objects such as toys, figurines, and even their own avatar. These enable users to design, build and customize their dream house. During play mode, users can interact with the objects inside the environment. They can watch videos, listen to music, play with different instruments, and many more. Photo and video capture capabilities available in this mode also allow users to easily share their virtual environment through their social media accounts.
引用
收藏
页数:2
相关论文
共 50 条
  • [21] Swing: 2D and 3D Animation in Virtual Reality
    Blanchard, Mari Jaye
    Reisch, Mark
    Yepes, Vicky Mejia
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 774 - 774
  • [22] A 3D Printable Hand Exoskeleton for the Haptic Exploration of Virtual 3D Scenes
    Goetzelmann, Timo
    10TH ACM INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS (PETRA 2017), 2017, : 63 - 66
  • [23] Script language for avatar animation in 3D virtual environments
    Yang, XL
    Petriu, DC
    Whalen, TE
    Petriu, EM
    VECIMS'03: 2003 IEEE INTERNATIONAL SYMPOSIUM ON VIRTUAL ENVIRONMENTS, HUMAN-COMPUTER INTERFACES AND MEASUREMENT SYSTEMS, 2003, : 101 - 106
  • [24] Towards the automatic animation of a virtual 3D Bullfrog skeleton
    Uyeno, T. A.
    Gilles, B.
    Lee, D., V
    Barbano, D. L.
    Wilkinson, K. C.
    Pai, D. K.
    Giszter, S. F.
    Nishikawa, K. C.
    INTEGRATIVE AND COMPARATIVE BIOLOGY, 2012, 52 : E342 - E342
  • [25] Animation of deformable 3D objects in virtual reality systems
    Schneider, BD
    Kirner, C
    SMC '97 CONFERENCE PROCEEDINGS - 1997 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5: CONFERENCE THEME: COMPUTATIONAL CYBERNETICS AND SIMULATION, 1997, : 1084 - 1088
  • [26] A 3D Virtual Environment for Storm Surge Flooding Animation
    Reyes, Maria E. Presa
    Chen, Shu-Ching
    2017 IEEE THIRD INTERNATIONAL CONFERENCE ON MULTIMEDIA BIG DATA (BIGMM 2017), 2017, : 244 - 245
  • [27] The virtual craniofacial patient: 3D jaw modeling and animation
    Enciso, R
    Memon, A
    Fidaleo, DA
    Neumann, U
    Mah, J
    MEDICINE MEETS VIRTUAL REALITY 11: NEXTMED: HEALTH HORIZON, 2003, 94 : 65 - 71
  • [28] FRAMES: SOFTWARE TOOLS FOR MODELING, RENDERING AND ANIMATION OF 3D SCENES.
    Potmesil, Michael
    Hoffert, Eric M.
    Computer Graphics (ACM), 1987, 21 (04): : 85 - 93
  • [29] Research on television animation creation based on 3D digital technology
    Ye, Youtian
    PROCEEDINGS OF THE 2015 2ND INTERNATIONAL CONFERENCE ON ELECTRICAL, COMPUTER ENGINEERING AND ELECTRONICS (ICECEE 2015), 2015, 24 : 123 - 125
  • [30] Building-Blocks: Generating 3D design by snapping blocks
    Vinayakumar, R.
    Soman, K. P.
    Menon, Pradeep
    2018 9TH INTERNATIONAL CONFERENCE ON COMPUTING, COMMUNICATION AND NETWORKING TECHNOLOGIES (ICCCNT), 2018,