Construction and Optimization of Three-Dimensional Disaster Scenes within Mobile Virtual Reality

被引:20
|
作者
Hu, Ya [1 ]
Zhu, Jun [1 ]
Li, Weilian [1 ]
Zhang, Yunhao [1 ]
Zhu, Qing [1 ]
Qi, Hua [1 ]
Zhang, Huixin [2 ]
Cao, Zhenyu [3 ]
Yang, Weijun [4 ]
Zhang, Pengcheng [4 ]
机构
[1] Southwest Jiaotong Univ, Fac Geosci & Environm Engn, Chengdu 610031, Sichuan, Peoples R China
[2] Chengdu Normal Univ, Coll Phys & Engn, Chengdu 611130, Sichuan, Peoples R China
[3] Sichuan Geomat Ctr, Chengdu 610041, Sichuan, Peoples R China
[4] Guangzhou Urban Planning & Design Survey Res Inst, Guangzhou 510060, Guangdong, Peoples R China
基金
国家高技术研究发展计划(863计划);
关键词
3D disaster scenes; mobile VR; diverse scene data representation; scene optimization; adaptive scheduling; 3D; VISUALIZATION; EARTHQUAKE; SIMULATION; SYSTEM; ENVIRONMENT; BUILDINGS; LANDSLIDE; MODELS; RISK;
D O I
10.3390/ijgi7060215
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Because mobile virtual reality (VR) is both mobile and immersive, three-dimensional (3D) visualizations of disaster scenes based in mobile VR enable users to perceive and recognize disaster environments faster and better than is possible with other methods. To achieve immersion and prevent users from feeling dizzy, such visualizations require a high scene-rendering frame rate. However, the existing related visualization work cannot provide a sufficient solution for this purpose. This study focuses on the construction and optimization of a 3D disaster scene in order to satisfy the high frame-rate requirements for the rendering of 3D disaster scenes in mobile VR. First, the design of a plugin-free browser/server (B/S) architecture for 3D disaster scene construction and visualization based in mobile VR is presented. Second, certain key technologies for scene optimization are discussed, including diverse modes of scene data representation, representation optimization of mobile scenes, and adaptive scheduling of mobile scenes. By means of these technologies, smartphones with various performance levels can achieve higher scene-rendering frame rates and improved visual quality. Finally, using a flood disaster as an example, a plugin-free prototype system was developed, and experiments were conducted. The experimental results demonstrate that a 3D disaster scene constructed via the methods addressed in this study has a sufficiently high scene-rendering frame rate to satisfy the requirements for rendering a 3D disaster scene in mobile VR.
引用
收藏
页数:16
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