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The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression
被引:76
|作者:
Ferguson, Christopher J.
[1
]
Rueda, Stephanie M.
[2
]
机构:
[1] Texas A&M Int Univ, Dept Behav Appl Sci & Criminal Justice, Laredo, TX 78045 USA
[2] Texas A&M Int Univ, Counseling Psychol Program, Laredo, TX 78045 USA
关键词:
computer games;
aggression;
aggressive behavior;
mass media;
coping behavior;
stress;
resilience (psychological);
leisure time;
depression;
emotional states;
MOOD MANAGEMENT;
MEDIA VIOLENCE;
LEISURE;
QUESTIONNAIRE;
ADOLESCENTS;
EXPERIENCE;
COGNITION;
AROUSAL;
PLAY;
D O I:
10.1027/1016-9040/a000010
中图分类号:
B84 [心理学];
学科分类号:
04 ;
0402 ;
摘要:
This article explores commonly discussed theories of violent video game effects: the social learning, mood management, and catharsis hypotheses. An experimental study was carried out to examine violent video game effects. In this study, 103 young adults were given a frustration task and then randomized to play no game, a nonviolent game, a violent game with good versus evil theme (i.e., playing as a good character taking on evil), or a violent game in which they played as a "bad guy.'' Results indicated that randomized video game play had no effect on aggressive behavior; real-life violent video game-playing history, however, was predictive of decreased hostile feelings and decreased depression following the frustration task. Results do not support a link between violent video games and aggressive behavior, but do suggest that violent games reduce depression and hostile feelings in players through mood management.
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页码:99 / 108
页数:10
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