Monocular Camera Based Real-Time Dense Mapping Using Generative Adversarial Network

被引:9
|
作者
Yang, Xin [1 ]
Chen, Jingyu [1 ]
Wang, Zhiwei [1 ]
Zhang, Qiaozhe [1 ]
Liu, Wenyu [1 ]
Liao, Chunyuan [2 ]
Cheng, Kwang-Ting [3 ]
机构
[1] Huazhong Univ Sci & Technol, Wuhan, Peoples R China
[2] HiScene Informat Technol Co Ltd, Shanghai, Peoples R China
[3] Hong Kong Univ Sci & Technol, Hong Kong, Peoples R China
基金
中国国家自然科学基金;
关键词
dense mapping; SLAM; convolutional neural network; generative adversarial network;
D O I
10.1145/3240508.3240564
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Monocular simultaneous localization and mapping (SLAM) is a key enabling technique for many computer vision and robotics applications. However, existing methods either can obtain only sparse or semi-dense maps in highly-textured image areas or fail to achieve a satisfactory reconstruction accuracy. In this paper, we present a new method based on a generative adversarial network, named DM-GAN, for real-time dense mapping based on a monocular camera. Specifically, our depth generator network takes a semi-dense map obtained from motion stereo matching as a guidance to supervise dense depth prediction of a single RGB image. The depth generator is trained based on a combination of two loss functions, i.e. an adversarial loss for enforcing the generated depth maps to reside on the manifold of the true depth maps and a pixel-wise mean square error (MSE) for ensuring the correct absolute depth values. Extensive experiments on three public datasets demonstrate that our DM-GAN significantly outperforms the state-of-the-art methods in terms of greater reconstruction accuracy and higher depth completeness.*
引用
收藏
页码:896 / 904
页数:9
相关论文
共 50 条
  • [21] HI-SLAM: Monocular Real-Time Dense Mapping With Hybrid Implicit Fields
    Zhang, Wei
    Sun, Tiecheng
    Wang, Sen
    Cheng, Qing
    Haala, Norbert
    IEEE ROBOTICS AND AUTOMATION LETTERS, 2024, 9 (02): : 1548 - 1555
  • [22] Real-time segmentation of various insulators using generative adversarial networks
    Chang, Wenkai
    Yang, Guodong
    Yu, Junzhi
    Liang, Zize
    IET COMPUTER VISION, 2018, 12 (05) : 596 - 602
  • [23] Real-Time Dense Monocular SLAM for Augmented Reality
    Luo, Hongcheng
    Xue, Tangli
    Yang, Xin
    PROCEEDINGS OF THE 2017 ACM MULTIMEDIA CONFERENCE (MM'17), 2017, : 1237 - 1238
  • [24] DeepFactors: Real-Time Probabilistic Dense Monocular SLAM
    Czarnowski, Jan
    Laidlow, Tristan
    Clark, Ronald
    Davison, Andrew J.
    IEEE ROBOTICS AND AUTOMATION LETTERS, 2020, 5 (02) : 721 - 728
  • [25] Real-time fish animation generation by monocular camera
    Meng, Xiangfei
    Pan, Junjun
    Qin, Hong
    Ge, Pu
    COMPUTERS & GRAPHICS-UK, 2018, 71 : 55 - 65
  • [26] Research on real-time optimization control algorithm of cement burning system based on Generative Adversarial Network
    Zhang Cheng-Wei
    Li Hui-Xia
    Wang Lei
    Zhou Qiang
    Han Liang
    Weng Si-Hao
    Wu Yan-Wen
    ZKG INTERNATIONAL, 2023, 76 (08): : 48 - 55
  • [27] Generative Adversarial Shaders for Real-Time Realism Enhancement
    Salmi, A.
    Csefalvay, Sz
    Imber, J.
    COMPUTER GRAPHICS FORUM, 2023, 42 (08)
  • [28] Real-time obstacle detection in a darkroom using a monocular camera and a line laser
    Sota Akamine
    Shingo Totoki
    Taku Itami
    Jun Yoneyama
    Artificial Life and Robotics, 2022, 27 : 828 - 833
  • [29] Real-time obstacle detection in a darkroom using a monocular camera and a line laser
    Akamine, Sota
    Totoki, Shingo
    Itami, Taku
    Yoneyama, Jun
    ARTIFICIAL LIFE AND ROBOTICS, 2022, 27 (04) : 828 - 833
  • [30] A Wasserstein generative adversarial network-based approach for real-time track irregularity estimation using vehicle dynamic responses
    Yuan, Zhandong
    Luo, Jun
    Zhu, Shengyang
    Zhai, Wanming
    VEHICLE SYSTEM DYNAMICS, 2022, 60 (12) : 4186 - 4205