LABORAL: A Hand Stretching Game Using Gesture-Interactions

被引:1
|
作者
Rodrigues, Samantha de Carvalho [1 ]
Serpa, Yvens Reboucas [2 ]
Formico Rodrigues, Maria Andreia [3 ]
Pequeno Leite Alves, Maria Socorro [4 ]
机构
[1] Univ Fortaleza UNIFOR, Ctr Ciencias Tecnol, Fortaleza, Ceara, Brazil
[2] Saxion Univ Appl Sci, CMGT, Enschede, Netherlands
[3] Univ Fortaleza UNIFOR, PPGIA, Fortaleza, Ceara, Brazil
[4] Univ Fortaleza UNIFOR, Ctr Ciencias Saude, Fortaleza, Ceara, Brazil
关键词
transformational game; gesture-interactions; hand stretching; RSI; WRMD;
D O I
10.1109/SVR51698.2020.00051
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This work presents LABORAL, a game for hand stretching using gestural interactions, designed for people who perform repetitive movements using the computer. This workload causes pain that impacts performance, resulting in occupational diseases, such as RSI (Repetitive Strain Injury) and WMSD (Work-Related Musculoskeletal Disorder). LABORAL was developed in Unity, using the Leap Motion sensor. In the game, a sequence of stretching exercises is shown and must be performed by the player via gestural interaction with the hands, fingers and wrists. During the exercises, the hand poses must be sustained for 10 seconds, to guarantee the effectiveness of the stretch. After that time, a new pose is displayed on the game screen and so on. LABORAL provides practical opportunities for players to learn to perform some hand stretching exercises in a more engaging way, while realizing the importance of maintaining the health of their upper limbs, collaborating for education and the consequent transformation of the participants' behavior.
引用
收藏
页码:285 / 295
页数:11
相关论文
共 50 条
  • [1] A Hand and Wrist Detection Method for Unobtrusive Hand Gesture Interactions using HMD
    Oh, Ju Young
    Lee, Jun
    Lee, Joong Ho
    Park, Ji Hyung
    2016 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS-ASIA (ICCE-ASIA), 2016,
  • [2] An interaction educational computer game framework using hand gesture recognition
    Zhang, Kai
    Zhang, Kai, 1600, Binary Information Press (10): : 6339 - 6346
  • [3] Hand Gesture Based Gameplay with a Smoothie Maker Game Using Myo Armband
    Sharma, Sudhir
    Steuber, Volker
    Amirabdollahian, Farshid
    SOCIAL ROBOTICS, ICSR 2019, 2019, 11876 : 388 - 398
  • [4] A study about honey bee dance serious game for kids using hand gesture
    Seoul Cyber Univ, Mia-dong, Gangbuk-gu, Seoul, 142-700, Korea, Republic of
    Lee, S.-T. (stlee@iscu.ac.kr), 1600, Science and Engineering Research Support Society (09):
  • [5] Visual hand gesture interface for computer board game control
    Sriboonruang, Yingyos
    Kumhom, Pinit
    Chamnongthai, Kosin
    2006 IEEE TENTH INTERNATIONAL SYMPOSIUM ON CONSUMER ELECTRONICS, PROCEEDINGS, 2006, : 508 - +
  • [6] Dynamic Hand Gesture Recognition Using the Skeleton of the Hand
    Bogdan Ionescu
    Didier Coquin
    Patrick Lambert
    Vasile Buzuloiu
    EURASIP Journal on Advances in Signal Processing, 2005
  • [7] Dynamic hand gesture recognition using the skeleton of the hand
    Ionescu, B
    Coquin, D
    Lambert, P
    Buzuloiu, V
    EURASIP JOURNAL ON APPLIED SIGNAL PROCESSING, 2005, 2005 (13) : 2101 - 2109
  • [8] Hand Gesture Recognition using CVZONE
    Nguyen, Hao A.
    Tran, Thien T.
    Ho, Hien Q.
    Ngo, Toan D.
    Vu, Khanh N.
    Huynh, Viet L. T.
    PROCEEDINGS OF THE 2024 9TH INTERNATIONAL CONFERENCE ON INTELLIGENT INFORMATION TECHNOLOGY, ICIIT 2024, 2024, : 108 - 113
  • [9] A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
    Khalaf, Ahmed S.
    Alharthi, Sultan A.
    Dolgov, Igor
    Toups, Z. O.
    PROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS '19), 2019, : 397 - 402
  • [10] Efficient hand gesture rendering and decoding using a simple gesture library
    Smith, Jason A.
    Yin, Lijun
    2006 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO - ICME 2006, VOLS 1-5, PROCEEDINGS, 2006, : 1857 - 1860