Design and Implementation of 3D Education Platform for Humanoid Robot Based on Unity3D

被引:1
|
作者
Zheng, Kailin [1 ]
Han, Baoling [1 ]
Wang, Qingqiang [1 ]
Wang, Xinda [1 ]
机构
[1] Beijing Inst Technol, Sch Mech Engn, Beijing, Peoples R China
关键词
robots education; software platform; part model assembly; 3D visual programming;
D O I
10.23977/meet.2019.93711
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, I design a multi-functional universal software platform suitable for robot education teaching, striving to make breakthroughs in interactivity and training young people's capacities of logical thinking and spatial imagination. Unity3D engine is used for control software and function platform development, enhancing the effect of 3D visualization. 19-DOF humanoid robot developed by our laboratory is used as teaching aid to realize part model assembly and control of the robot in 3D visualization environment. The robot software platform realizes the part assembly and motion control of the robot well. Experiment tests suggest that the educational robot software platform designed in this paper has good interactivity, stability and easy operation, which greatly enhances the cognitive level to robots of young people.
引用
收藏
页码:73 / 81
页数:9
相关论文
共 50 条
  • [21] 基于Unity3D引擎的3D漫游系统
    程萍
    宋春华
    成都纺织高等专科学校学报, 2014, 31 (04) : 24 - 28
  • [22] Virtual Campus based on Unity3D
    Cheng, Zhang
    Dan, He
    MODERN TECHNOLOGIES IN MATERIALS, MECHANICS AND INTELLIGENT SYSTEMS, 2014, 1049 : 1856 - +
  • [23] Research on Simulation System of Welding Robot in Unity3d
    Pan, Junhao
    Zhuo, Yong
    Hou, Liang
    Bu, Xiangjian
    PROCEEDINGS VRCAI 2016: 15TH ACM SIGGRAPH CONFERENCE ON VIRTUAL-REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY, 2016, : 107 - 110
  • [24] Design and exploration of virtual marine ship engine room system based on Unity3D platform
    Zhang, Qing
    Chang, Neng
    Shang, Kai
    JOURNAL OF INTELLIGENT & FUZZY SYSTEMS, 2020, 38 (02) : 1241 - 1247
  • [25] Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology
    Qiu Xiaofeng
    Liu Huaqun
    Ren Ke
    Zhang Mingyu
    Yan Huimin
    Lu Yang
    2021 5TH INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY, AIVR 2021, 2021, : 65 - 71
  • [26] The Research and Development of 3D Urban Geographic Information System with Unity3D
    Zhao, Yankun
    Yan, Chaode
    Zhou, Xiaohong
    Zhu, Qiang
    Wang, Shengli
    Guo, Wang
    2013 21ST INTERNATIONAL CONFERENCE ON GEOINFORMATICS (GEOINFORMATICS), 2013,
  • [27] Collision detection framework based on Unity3D
    Feng, Sheng
    Shen, Chao
    Han, Xiaolong
    Huang, Yixing
    Su, Linxin
    Wu, Mingjing
    Wang, Xuan
    2022 34TH CHINESE CONTROL AND DECISION CONFERENCE, CCDC, 2022, : 2170 - 2175
  • [28] Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment
    Lee, Ahyun
    Chang, Yoon-Seop
    Jang, Insung
    SENSORS, 2020, 20 (20) : 1 - 19
  • [29] Virtual Display and Interactive Experience Platform of Farming Culture Based on Unity3D
    Cheng, Chunming
    Kang, Li
    Cai, Saihua
    Li, Jiayao
    Sun, Ruizhi
    IFAC PAPERSONLINE, 2018, 51 (17): : 637 - 642
  • [30] Design and Realization of Battlefield Situation Presentation System Based on Unity3D
    Sun, Zheng-Hao
    Liao, Xin
    Yang, Li-Min
    Zhang, Qi
    PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS, NETWORKING AND APPLICATIONS (WCNA2017), 2017, : 144 - 150