Participants' Perceptions of Gaming Simulation

被引:0
|
作者
Nakamura, Mieko [1 ]
机构
[1] Ryutsu Keizai Univ, Ryugasaki, Japan
来源
SIMULATION AND GAMING IN THE NETWORK SOCIETY | 2016年 / 9卷
关键词
Participants' perception; Gaming simulation; Semantic differential method; Exploratory factor analysis; Flow" theory;
D O I
10.1007/978-981-10-0575-6_5
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
This paper reports participants' perceptions of gaming simulations (g/s) before and after a 15-week course, using a semantic differential method to analyze two groups of students. From 2011 to 2013, approximately 600 students were asked to rate their perception of g/s on a five-point scale. While the two groups showed similar tendencies, one group showed a clearer attitude than the other. A noteworthy result was the groups' changed perception of g/s from simple to complex after the course. The results of factor analyses showed two possibilities: the "complexity" factor changed from negative to positive while the "challenge" factor needed to be obtained. Differences in students' readiness for g/s were discussed.
引用
收藏
页码:53 / 63
页数:11
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