Real-time Rendering Method of Virtual Liquid in Mixed Reality Environment with Automatic Generation of Sound Effect

被引:0
|
作者
Imura, Mastaka [1 ]
Kuroda, Yoshihiro [1 ]
Oshiro, Osamu [1 ]
机构
[1] Osaka Univ, 1-3 Machikaneyama, Toyonaka, Osaka 5608531, Japan
关键词
Mixed Reality; Computational Fluid Dynamics; Real-time Rendering; Sound Effect;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
We propose a real-time rendering method of virtual liquids in mixed reality environment and an automatic generation method of sound effect of liquids based on a computational fluid dynamics simulation. Two cameras are adopted for capturing the images of real environment for appropriate rendering of transparent liquids.
引用
收藏
页码:1557 / 1558
页数:2
相关论文
共 50 条
  • [21] Improve speed real-time rendering in mixed reality HOLOLENS during training
    Mamdouh, Rafeek
    El-Bakry, Hazem M.
    Riad, Alaa
    El-Khamisy, Nashaat
    International Journal of Advanced Computer Science and Applications, 2020, 11 (03): : 315 - 321
  • [22] A Real-Time Sound Field Rendering Processor
    Tan Yiyu
    Inoguchi, Yasushi
    Otani, Makoto
    Iwaya, Yukio
    Tsuchiya, Takao
    APPLIED SCIENCES-BASEL, 2018, 8 (01):
  • [23] Real-time volume rendering for virtual colonoscopy
    Li, W
    Kaufman, A
    Kreeger, K
    VOLUME GRAPHICS 2001, 2001, : 363 - +
  • [24] Non-homogeneous denoising for virtual reality in real-time path tracing rendering
    Peres, Victor
    Clua, Esteban
    Porcino, Thiago
    Montenegro, Anselmo
    GRAPHICAL MODELS, 2023, 129
  • [25] Real-time interaction of virtual and physical objects in mixed reality applications
    Badias, Alberto
    Gonzalez, David
    Alfaro, Iciar
    Chinesta, Francisco
    Cueto, Elias
    INTERNATIONAL JOURNAL FOR NUMERICAL METHODS IN ENGINEERING, 2020, 121 (17) : 3849 - 3868
  • [26] Scene synchronization for real-time interaction in distributed mixed reality and virtual reality environments
    Hamza-Lup, FG
    Rolland, JP
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2004, 13 (03) : 315 - 327
  • [27] Mixed Reality Cubicles and Cave Automatic Virtual Environment
    Onime, C.
    Uhomoibhi, J.
    Wang, H.
    2016 15TH INTERNATIONAL CONFERENCE ON UBIQUITOUS COMPUTING AND COMMUNICATIONS AND 2016 INTERNATIONAL SYMPOSIUM ON CYBERSPACE AND SECURITY (IUCC-CSS), 2016, : 1 - 8
  • [28] The Method for Real-time Cloud Rendering
    Mukhina, Ksenia
    Bezgodov, Alexey
    4TH INTERNATIONAL YOUNG SCIENTIST CONFERENCE ON COMPUTATIONAL SCIENCE, 2015, 66 : 697 - 704
  • [29] Real-Time Rendering of Decorative Sound Textures for Soundscapes
    Zheng, Jinta
    Hung, Shih-Hsuan
    Hiebel, Kyle
    Zhang, Yue
    ACM TRANSACTIONS ON GRAPHICS, 2020, 39 (06):
  • [30] Procedural generation of materials for real-time rendering
    Bernardi, Alessio
    Gadia, Davide
    Maggiorini, Dario
    Palazzi, Claudio Enrico
    Ripamonti, Laura Anna
    MULTIMEDIA TOOLS AND APPLICATIONS, 2021, 80 (09) : 12969 - 12990