Immersive Virtual Reality Application Development Using High Tech Computer Vive and High-End Laptop

被引:1
|
作者
Win, Lai Lai [1 ,2 ]
Aziz, Faieza Abdul [1 ]
Hairuddin, Abdul Aziz [1 ]
Abdullah, Lili Nurliyana [3 ]
Yap, Hwa Jen [4 ]
Saito, Hideo [5 ]
Seyajah, Norhisham [6 ]
机构
[1] Univ Putra Malaysia, Fac Engn, Dept Mech & Mfg Engn, Serdang 43400, Selangor, Malaysia
[2] Govt Tech High Sch Loikaw, Dept Mech Power, Loikaw 09011, Kayah State, Myanmar
[3] Univ Putra Malaysia, Fac Comp Sci & Informat Technol, Dept Multimedia, Serdang 43400, Selangor, Malaysia
[4] Univ Malaya, Fac Engn, Dept Mech Engn, Kuala Lumpur 50603, Malaysia
[5] Keio Univ, Dept Informat & Comp Sci, Kohoku Ku, 3-14-1 Hiyoshi, Yokohama, Kanagawa 2238522, Japan
[6] Univ Kuala Lumpur, Dept Engn Technol, Malaysia Italy Design Inst UNiKL MIDI, 119,Jalan 7-91, Kuala Lumpur 56100, Wilayah Perseku, Malaysia
关键词
Assembly; Automobile Engine; Components; Fully Immersion; Learning Purpose; Student; Virtual Reality; NANOTECHNOLOGY; DESIGN;
D O I
10.1166/nnl.2020.3148
中图分类号
TB3 [工程材料学];
学科分类号
0805 ; 080502 ;
摘要
In this century, the use of computer simulation to increase user experience called Virtual Reality (VR) has expanded in the real-life learning contact, which was adopted into practice since 1980s and quick to become a trend in the computer-based simulation world. This study was determined to increase and improve the aspects of trainings, which involves remembering the detailed engine parts assembly among engineering graduates. Currently, the practice requires actual training in the field of automobile engine components assembly. In order to solve this problem, this on-going research proposes a special immersive virtual engine components assembly for students' self-directed learning. In this study, five main software were used such as CATIA V5 software to produce the 3D engine components, Blender software, Unity3D, Steam VR software and Vive software, and most importantly the HTC vive hardware for VR immersion so that students can appreciate it physically and emotionally through the new virtual interface. Based on the experiment, the data from the respondent will be collected and analysed, and specific test to determine the effectiveness of this application will also be compared with the traditional method.
引用
收藏
页码:628 / 632
页数:5
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