Continuous contact simulation for smooth surfaces

被引:18
|
作者
Kry, PG [1 ]
Pai, DK [1 ]
机构
[1] Univ British Columbia, Dept Comp Sci, Vancouver, BC V6T 1Z4, Canada
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 01期
关键词
algorithms;
D O I
10.1145/588272.588280
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Dynamics simulation of smooth surfaced rigid bodies in contact is a critical problem in physically based animation and interactive virtual environments. We describe a technique that uses reduced coordinates to evolve a single continuous contact between smooth piecewise parametric surfaces. The incorporation of friction into our algorithm is straightforward. The dynamics equations, although slightly more complex due to the reduced coordinate formulation, can be integrated easily using explicit integrators without the need for constraint stabilization. Reduced coordinates confine integration errors to the constraint manifold, thereby permitting a wide choice of step sizes with visually acceptable results. We demonstrate these results using Loop Subdivision surfaces with parametric evaluation.
引用
收藏
页码:106 / 129
页数:24
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