Iberia: A Role-Playing Game for an Innovative Teaching of Ancient History

被引:2
|
作者
Sanchez Dominguez, Victor [1 ]
Alvarez-Ossorio Rivas, Alfonso [1 ]
Alvarez Melero, Anthony [1 ]
机构
[1] Univ Seville, Seville, Spain
关键词
Ancient history; role playing; Higher Education; gamification; educational innovations; UNIVERSITY;
D O I
10.14201/fdp.27394
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
This contribution reflects the results of the research carried out during the 2018/19 academic year in relation to the introduction of role-playing games in the didactics of Ancient History in Higher Education. Given the problems detected in different degrees with respect to new students and adapting to the demands of competency learning, a role-playing game with historical content, Iberia, has been designed as a methodological alternative. This game has been applied in different groups and its impact on students has been evaluated as a didactic resource when teaching Ancient History in general and the Iberian Peninsula in particular. During the 2018/19 academic year, a pilot test of the designed game has been carried out with nine groups of between 30 and 60 students and three of them have been taken as a sample, being surveyed about the activity through a questionnaire prepared by the teaching team. The results obtained from the pilot test through direct observation and the elaboration and use of a questionnaire raise a clear acceptance of the resource for practical classes, bringing the student closer to specific topics such as the economic and social processes of Ancient History of the Iberian Peninsula, and has led to an improvement in the understanding of these by students.
引用
收藏
页码:641 / 669
页数:29
相关论文
共 50 条
  • [31] GEOPOLITICS, WORLD RESOURCES, AND SURVIVAL - A ROLE-PLAYING GAME
    DAVIS, BE
    JOURNAL OF GEOGRAPHY, 1982, 81 (02) : 56 - 61
  • [32] Teaching Clinical Interviewing Skills Using Role-Playing: Conveying Empathy to Performing a Suicide Assessment A Primer for Individual Role-Playing and Scripted Group Role-Playing
    Shea, Shawn Christopher
    Barney, Christine
    PSYCHIATRIC CLINICS OF NORTH AMERICA, 2015, 38 (01) : 147 - 183
  • [33] Follow the White Robot - A Role-Playing Game with a Robot Game Master
    Fischbach, Martin
    Lugrin, Jean-Luc
    Brandt, Michael
    Latoschik, Marc Erich
    Zimmerer, Chris
    Lugrin, Birgit
    PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS (AAMAS' 18), 2018, : 1812 - 1814
  • [34] Interactive Procedural Generation for Items in Role-Playing Game
    Foong, Ng Wai
    On, Chin Kim
    Alfred, Rayner
    Teo, Jason
    Ibrahim, Ag Asri Ag
    2017 IEEE 2ND INTERNATIONAL CONFERENCE ON AUTOMATIC CONTROL AND INTELLIGENT SYSTEMS (I2CACIS), 2017, : 150 - 154
  • [35] Adapting a commercial role-playing game for educational computer game production
    Carbonaro, M.
    Cutumisu, M.
    Duff, H.
    Gillis, S.
    Onuczko, C.
    Schaeffer, J.
    Schumacher, A.
    Siegel, J.
    Szafron, D.
    Waugh, K.
    GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2006, : 54 - 61
  • [36] A ROLE-PLAYING EXERCISE FOR THE HISTORY OF PSYCHOLOGY COURSE
    BROOKS, CI
    TEACHING OF PSYCHOLOGY, 1985, 12 (02) : 84 - 85
  • [37] ROLE-PLAYING
    MONKS, E
    OHIO JOURNAL OF SCIENCE, 1979, 79 : 64 - 64
  • [38] ROLE-PLAYING
    GOUNOD, S
    BULLETIN DE PSYCHOLOGIE, 1970, 23 (13-1): : 758 - 759
  • [39] ROLE-PLAYING
    COHEN, H
    NEW REPUBLIC, 1979, 181 (23) : 4 - 4
  • [40] ROLE-PLAYING
    BOYD, GA
    SOCIAL EDUCATION, 1957, 21 (06) : 267 - 269