This contribution reflects the results of the research carried out during the 2018/19 academic year in relation to the introduction of role-playing games in the didactics of Ancient History in Higher Education. Given the problems detected in different degrees with respect to new students and adapting to the demands of competency learning, a role-playing game with historical content, Iberia, has been designed as a methodological alternative. This game has been applied in different groups and its impact on students has been evaluated as a didactic resource when teaching Ancient History in general and the Iberian Peninsula in particular. During the 2018/19 academic year, a pilot test of the designed game has been carried out with nine groups of between 30 and 60 students and three of them have been taken as a sample, being surveyed about the activity through a questionnaire prepared by the teaching team. The results obtained from the pilot test through direct observation and the elaboration and use of a questionnaire raise a clear acceptance of the resource for practical classes, bringing the student closer to specific topics such as the economic and social processes of Ancient History of the Iberian Peninsula, and has led to an improvement in the understanding of these by students.