Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations-Case Lights On!

被引:16
|
作者
Lehto, Anttoni [1 ]
Luostarinen, Nina [2 ]
Kostia, Paula [2 ]
机构
[1] Turku Univ Appl Sci, Linnankatu 54-60, Turku 20100, Finland
[2] Humak Univ Appl Sci, Joukahaisenkatu 3, Turku TURKU, Finland
来源
关键词
Augmented reality gaming; subjectivized experience; experience of place; PLACE;
D O I
10.1145/3415142
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This article discusses an augmented reality game as a way of subjectivizing visitor experience at cultural heritage locations. The text describes the starting point, development aims, and some initial user data of the Lights On! game while contextualizing the game's development with relevant discussion concerning the use of ludic and narrative augmented reality elements in enhancing the experience of place at historical sites. The initial user data were collected via an in-app questionnaire and learning diaries. The results indicate that the game was well suited for children, whose imaginations were stirred by gaming on-location at the sites. It seems that with an appropriate implementation, an AR game can offer visitors an alternative way of experiencing cultural heritage attractions that creates significant added value to the user.
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收藏
页数:16
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