Immersive journalism or how virtual reality and video games are influencing the interface and the interactivity of news storytelling

被引:27
|
作者
Dominguez-Martin, Eva [1 ]
机构
[1] Univ Pompeu Fabra, Barcelona 08018, Spain
来源
PROFESIONAL DE LA INFORMACION | 2015年 / 24卷 / 04期
关键词
Immersive journalism; Immersion; Digital storytelling; First person; 360; degrees; Newsgame; Augmented reality; Virtual reality;
D O I
10.3145/epi.2015.jul.08
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The possibilities of virtual reality technologies, on the one hand, and the strong influence of videogames as a cultural industry, on the other, are greatly affecting nonfiction digital rhetoric, and journalism in particular. Immersive journalism is an emerging trend that amplifies the impact of the story by creating a sensory and interactive experience. The author presented the firstdoctoral thesis on this topic and summarizes here the context and the main features of this kind of factual storytelling.
引用
收藏
页码:413 / 423
页数:11
相关论文
共 50 条
  • [31] Are Virtual Reality Serious Video Games More Effective Than Web Video Games?
    Lopez-Fernandez, Daniel
    Mayor, Jesus
    Garcia-Perez, Marta
    Gordillo, Aldo
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2023, 43 (02) : 32 - 42
  • [32] Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned
    Wang, Annie
    Thompson, Meredith
    Uz-Bilgin, Cigdem
    Klopfer, Eric
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [33] A virtual reality interface for the immersive manipulation of live microscopic systems
    Stefano Ferretti
    Silvio Bianchi
    Giacomo Frangipane
    Roberto Di Leonardo
    Scientific Reports, 11
  • [34] Disseminating Civil Engineering through Virtual Reality: An Immersive Interface
    Dinis, Fabio Matoseiro
    Martins, Joao Pocas
    Carvalho, Barbara Rangel
    Guimaraes, Ana Sofia
    INTERNATIONAL JOURNAL OF ONLINE ENGINEERING, 2018, 14 (05) : 225 - 232
  • [35] A virtual reality interface for the immersive manipulation of live microscopic systems
    Ferretti, Stefano
    Bianchi, Silvio
    Frangipane, Giacomo
    Di Leonardo, Roberto
    SCIENTIFIC REPORTS, 2021, 11 (01)
  • [36] Visualization and Interaction in Immersive Virtual Reality Games: a User Evaluation Study
    Rachevsky, Douglas Cavalli
    de Souza, Vinicius Costa
    Nedel, Luciana
    2018 20TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2018), 2018, : 89 - 98
  • [37] Correlation between Game Experience and Presence in immersive virtual reality games
    Goncalves, Guilherme
    Coelho, Hugo
    Monteiro, Pedro
    Melo, Miguel
    Bessa, Maximino
    PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019), 2019, : 107 - 114
  • [38] A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
    Cmentowski S.
    Karaosmanoglu S.
    Kievelitz F.
    Steinicke F.
    Krüger J.
    Proceedings of the ACM on Human-Computer Interaction, 2023, 7 (CHI PLAY)
  • [39] A review of immersive virtual reality serious games to enhance learning and training
    Checa, David
    Bustillo, Andres
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (9-10) : 5501 - 5527
  • [40] A review of immersive virtual reality serious games to enhance learning and training
    David Checa
    Andres Bustillo
    Multimedia Tools and Applications, 2020, 79 : 5501 - 5527