共 50 条
- [27] Lighting in digital game worlds: Effects on affect and play performance CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (02): : 129 - 137
- [28] Reading game/text: 'EverQuest', alienation, and digital communities POSTMODERN CULTURE, 2004, 14 (02): : U50 - U73
- [30] The Virtual Culture Industry: Work and Play in Virtual Worlds INFORMATION SOCIETY, 2014, 30 (01): : 20 - 30