Request Delay-Based Pricing for Proactive Caching: A Stackelberg Game Approach

被引:18
|
作者
Huang, Wei [1 ,2 ]
Chen, Wei [1 ,2 ]
Poor, H. Vincent [3 ]
机构
[1] Tsinghua Univ, Dept Elect Engn, Beijing 100084, Peoples R China
[2] Tsinghua Univ, Beijing Natl Res Ctr Informat Sci & Technol, Beijing 100084, Peoples R China
[3] Princeton Univ, Dept Elect Engn, Princeton, NJ 08544 USA
基金
美国国家科学基金会; 北京市自然科学基金; 中国国家自然科学基金;
关键词
Content pushing; pricing; request delay information; Stackelberg game; spectrum market; SMALL-CELL; NETWORKS; MARKET; CLOUD; EDGE; PUSH;
D O I
10.1109/TWC.2019.2904261
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Proactively pushing content to users has emerged as a promising approach to improve the spectrum usage in off-peak times for fifth-generation mobile networks. However, owing to the uncertainty of future user demands, base stations (BSs) may not receive payments for the pushed files. To motivate content pushing, providing economic incentives to BSs becomes essential. Based on request delay information (RDI) that characterizes the users' request time for content files, this paper studies the profit maximization for a BS and a spectrum provider (SP) by developing a Stackelberg game. Specifically, the SP sets different selling prices of bandwidth for pushing and on-demand services, while the BS responds with the optimal quantity to purchase. In the game with non-causal RDI, a sub-gradient algorithm is presented to achieve a Stackelberg equilibrium (SE). For the game with statistical RDI, a closed-form expression is derived for an SE in the single-user scenario and a simulated annealing-based algorithm is designed to obtain an SE in the multi-user scenario. It is shown that the proposed games achieve greater profit for both the SP and the BS, compared with the on-demand scheme. Furthermore, pricing with statistical RDI attains performance closely approaching that with non-causal RDI, while being more practical.
引用
收藏
页码:2903 / 2918
页数:16
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