Developing Student's Computational Thinking through Graphic Calculator in STEAM Education

被引:2
|
作者
Talib, Corrienna Abdul [1 ]
Aliyu, Hassan [2 ]
Zawadzki, Rainer [3 ]
Ali, Marlina [1 ]
机构
[1] Univ Teknol Malaysia, Fac Social Sci & Humanities, Sch Educ, Skudai 81310, Johor, Malaysia
[2] Sokoto State Univ, Fac Educ, Dept Sci Educ, Pmb 2134, Sokoto, Nigeria
[3] Cent New Mexico Community Coll, Albuquerque, NM USA
来源
PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON MATHEMATICAL SCIENCES AND TECHNOLOGY 2018 (MATHTECH 2018): INNOVATIVE TECHNOLOGIES FOR MATHEMATICS & MATHEMATICS FOR TECHNOLOGICAL INNOVATION | 2019年 / 2184卷
关键词
graphics calculator; computational thinking; STEAM education; K-12; GAME;
D O I
10.1063/1.5136371
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
The graphics calculator (GC) is a hand-held technology. With it, students visualize and understand concepts in mathematics and science better. It also allows them to make real-world connections, binding together advanced graphing functionality and conceptual science, technology, engineering, arts and mathematics (STEAM). As they gain a deeper understanding of abstract concepts, they acquire creative and critical thinking and problem solving skills they need to reach greater academic successes. In learning, GC plays several roles in increasing students' computational thinking and procedural skills. Despite being a learning tool that satisfies science and mathematics curriculum needs, the calculator often has been used as an add-on to traditional teaching methodology rather than central and in more integrated ways. This study looks into the potential of developing computational thinking skills using GC technology. The data of the study was obtained from secondary sources through a systematic review method. The study showed that GC seems to be effective tools to practice STEAM education as well as to develop students' computational thinking through analysing and decompose real problem as well as engaging in the abstraction process and developing an algorithm using coding. The findings provides justifications on the impact of GC in developing computational thinking skills thereby maximizing the pedagogical benefits to students.
引用
收藏
页数:9
相关论文
共 50 条
  • [41] Changing a Generation's Way of Thinking: Teaching Computational Thinking Through Programming
    Buitrago Florez, Francisco
    Casallas, Rubby
    Hernandez, Marcela
    Reyes, Alejandro
    Restrepo, Silvia
    Danies, Giovanna
    REVIEW OF EDUCATIONAL RESEARCH, 2017, 87 (04) : 834 - 860
  • [42] Student's experience with developing patient education materials
    Demir, Sevil Gueler
    Bulut, Huelya
    Dal, Uemran
    WORLD CONFERENCE ON EDUCATIONAL SCIENCES - NEW TRENDS AND ISSUES IN EDUCATIONAL SCIENCES, 2009, 1 (01): : 2828 - 2831
  • [43] Enhancing computational thinking in early childhood education through ScratchJr integration
    Louka, Konstantina
    Papadakis, Stamatios
    HELIYON, 2024, 10 (10)
  • [44] Computational thinking through unplugged activities in early years of Primary Education
    del Olmo-Munoz, Javier
    Cozar-Gutierrez, Ramon
    Antonio Gonzalez-Calero, Jose
    COMPUTERS & EDUCATION, 2020, 150
  • [45] Global Education: Computational thinking 's role and relationships explored
    Han, Cheong Tau
    Atan, Nurul Ainin Sofia
    Rosli, Mohd Shafie
    Hong, Joseph Boon Zik
    Noor, Harrini Md
    Li, Juan
    ENVIRONMENT-BEHAVIOUR PROCEEDINGS JOURNAL, 2024, 9 (27): : 361 - 367
  • [46] Developing Computational Thinking through Project-Based Airplane Design Activities
    Yang, Dazhi
    Baek, Youngkyun
    Swanson, Steve
    2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
  • [47] Developing Computational Thinking and Reading and Writing Skills through an Approach for Creating Games
    Fernandes, Kleber Tavares
    da Silva Aranha, Eduardo Henrique
    Lucena, Marcia Jacyntha Nunes R.
    de Souza Fernandes, Gildene Lima
    2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
  • [48] Exploring children's perceptions of developing twenty-first century skills through computational thinking and programming
    Wong, Gary Ka-Wai
    Cheung, Ho-Yin
    INTERACTIVE LEARNING ENVIRONMENTS, 2020, 28 (04) : 438 - 450
  • [49] Developing rural Chinese children's computational thinking through -game-based learning and parental involvement
    Zhang, Xiangling
    Tlili, Ahmed
    Guo, Junhong
    Griffiths, David
    Huang, Ronghuai
    Looi, Chee-Kit
    Burgos, Daniel
    JOURNAL OF EDUCATIONAL RESEARCH, 2023, 116 (01): : 17 - 32
  • [50] Developing Student's Comprehensive Knowledge of Physics Concepts by Using Computational Thinking Activities: Effects of a 6-Week Intervention
    Bufasi, Ergi
    Hoxha, Mario
    Cuka, Klea
    Vrtagic, Sabahudin
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (18): : 161 - 176