Developing Student's Computational Thinking through Graphic Calculator in STEAM Education

被引:2
|
作者
Talib, Corrienna Abdul [1 ]
Aliyu, Hassan [2 ]
Zawadzki, Rainer [3 ]
Ali, Marlina [1 ]
机构
[1] Univ Teknol Malaysia, Fac Social Sci & Humanities, Sch Educ, Skudai 81310, Johor, Malaysia
[2] Sokoto State Univ, Fac Educ, Dept Sci Educ, Pmb 2134, Sokoto, Nigeria
[3] Cent New Mexico Community Coll, Albuquerque, NM USA
关键词
graphics calculator; computational thinking; STEAM education; K-12; GAME;
D O I
10.1063/1.5136371
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
The graphics calculator (GC) is a hand-held technology. With it, students visualize and understand concepts in mathematics and science better. It also allows them to make real-world connections, binding together advanced graphing functionality and conceptual science, technology, engineering, arts and mathematics (STEAM). As they gain a deeper understanding of abstract concepts, they acquire creative and critical thinking and problem solving skills they need to reach greater academic successes. In learning, GC plays several roles in increasing students' computational thinking and procedural skills. Despite being a learning tool that satisfies science and mathematics curriculum needs, the calculator often has been used as an add-on to traditional teaching methodology rather than central and in more integrated ways. This study looks into the potential of developing computational thinking skills using GC technology. The data of the study was obtained from secondary sources through a systematic review method. The study showed that GC seems to be effective tools to practice STEAM education as well as to develop students' computational thinking through analysing and decompose real problem as well as engaging in the abstraction process and developing an algorithm using coding. The findings provides justifications on the impact of GC in developing computational thinking skills thereby maximizing the pedagogical benefits to students.
引用
收藏
页数:9
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