Towards a Low Cost Adaptation of Educational Games for People with Disabilities

被引:17
|
作者
Torrente, Javier [1 ]
Del Blanco, Angel [1 ]
Serrano-Laguna, Angel [1 ]
Vallejo-Pinto, Jose Angel [2 ]
Moreno-Ger, Pablo [1 ]
Fernandez-Manjon, Baltasar [1 ]
机构
[1] Univ Complutense Madrid, Dept Software Engn & Artificial Intelligence, Madrid 28040, Spain
[2] Univ Oviedo, Dept Comp Sci, Asturias, Spain
基金
欧盟第七框架计划;
关键词
accessibility; educational games; serious games; universal design; VIRTUAL-REALITY; ACCESSIBILITY; DESIGN;
D O I
10.2298/CSIS121209013T
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.).
引用
收藏
页码:369 / 391
页数:23
相关论文
共 50 条
  • [41] SOME ACCESSIBILITY PROBLEMS OF EDUCATIONAL TECHNOLOGIES FOR PEOPLE WITH DISABILITIES
    Bogdanova, G.
    Kapralov, S.
    Sabev, N.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 10272 - 10278
  • [42] Accessible Website for the educational inclusion of People with Sensory Disabilities
    Ponce Gallegos, Julio Cesar
    Quezada Aguilera, Fatima Sayuri
    Alvarez Rodriguez, Francisco Javier
    Padilla Diaz, Alejandro
    Sprock, Antonio Silva
    2022 XVII LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2022), 2022, : 194 - 199
  • [43] Some uses of educational and assistive technology for people with disabilities
    Brown, David Joseph
    COMPUTERS & EDUCATION, 2011, 56 (01) : 1 - 1
  • [44] Connecting to learn - Educational and assistive technology for people with disabilities
    Thornberry, D
    DISABILITY AND REHABILITATION, 2004, 26 (11): : 686 - 686
  • [45] Chatbot, as Educational and Inclusive Tool for People with Intellectual Disabilities
    Mateos-Sanchez, Montserrat
    Melo, Amparo Casado
    Blanco, Laura Sanchez
    Garcia, Ana M. Fermoso
    SUSTAINABILITY, 2022, 14 (03)
  • [46] Further Uses of Educational and Assistive Technology for People with Disabilities
    Brown, David
    WORKSHOP PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2011, 10 : 732 - 733
  • [47] Workplace adaptation to people with disabilities at construction industry in Brazil
    de Guimaraes, Bruno Maia
    Martins, Laura Bezerra
    Barkokebas Junior, Beda
    WORK-A JOURNAL OF PREVENTION ASSESSMENT & REHABILITATION, 2015, 50 (04): : 575 - 584
  • [48] Ergonomic Adaptation of Workplaces for People with Disabilities: Methodology and Examples
    Ferreras, A.
    Garcia, C.
    Tortosa, L.
    Prat, J. M.
    Molla, F.
    Navarro, J.
    Vera, P.
    Dejoz, R.
    CHALLENGES FOR ASSISTIVE TECHNOLOGY, 2007, 20 : 136 - 140
  • [49] GAMES PEOPLE PLAY WITH COST CONTROL IN AUSTRALIA
    JAAFARI, A
    MATEFFY, VK
    JOURNAL OF CONSTRUCTION ENGINEERING AND MANAGEMENT-ASCE, 1986, 112 (04): : 566 - 581
  • [50] Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
    Jaramillo Alcazar, Angel
    Lujan-Mora, Sergio
    Salvador-Ullauri, Luis
    ENFOQUE UTE, 2018, 9 (01): : 53 - 66