Fluid animation with dynamic meshes

被引:136
|
作者
Klingner, Bryan M. [1 ]
Feldman, Bryan E. [1 ]
Chentanez, Nuttapong [1 ]
O'Brien, James F. [1 ]
机构
[1] Univ Calif Berkeley, Berkeley, CA 94720 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2006年 / 25卷 / 03期
关键词
natural phenomena; physically based animation; computational fluid dynamics;
D O I
10.1145/1141911.1141961
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
引用
收藏
页码:820 / 825
页数:6
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