The impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course in higher education

被引:50
|
作者
Eltahir, Mohd. Elmagzoub [1 ,2 ]
Alsalhi, Najeh Rajeh [1 ,2 ]
Al-Qatawneh, Sami [1 ]
AlQudah, Hatem Ahmad [3 ]
Jaradat, Mazan [1 ]
机构
[1] Ajman Univ, Coll Humanities & Sci, Ajman, U Arab Emirates
[2] Ajman Univ, Nonlinear Dynam Res Ctr NDRC, Ajman, U Arab Emirates
[3] Al Ain Univ, Coll Educ Humanities & Social Sci, Abu Dhabi, U Arab Emirates
关键词
Game-based learning; Academic performance; Motivation; Engagement; Impact; Higher education; RESPONSE SYSTEMS; LEARNERS; DESIGN;
D O I
10.1007/s10639-020-10396-w
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The objective of this study was to evaluate the impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom response system; and the other a control group (n = 53) which was instructed using non-game-based methods. The game-based online assessment tool Kahoot! was used as a formative assessment method in the lectures, and a questionnaire was designed to measure motivation and engagement. The findings indicated that there were statistical differences in the benefit of the empiric group between the empiric and the control groups between the groups. Empirical group students showed more improved knowledge of the concepts taught on the Arabic language grammar course, and higher motivation than the students taught using the traditional strategy.
引用
收藏
页码:3251 / 3278
页数:28
相关论文
共 50 条
  • [42] Faculty and students perspectives towards game-based learning in health sciences higher education
    Hashish, Ebtsam Aly Abou
    Al Najjar, Hend
    Alharbi, Maani
    Alotaibi, Manar
    Alqahtany, Meaad Maady
    HELIYON, 2024, 10 (12)
  • [43] The effect of game-based learning on the development of entrepreneurial competence among higher education students
    Daniel, Ana Dias
    Negre, Yannara
    Casaca, Joaquim
    Patricio, Rui
    Tsvetcoff, Rodolpho
    EDUCATION AND TRAINING, 2024, 66 (08): : 1117 - 1134
  • [44] EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS' MOTIVATION: A SYSTEMATIC LITERATURE REVIEW
    Ilic, Jelena
    Ivanovic, Mirjana
    Klasnja-Milicevic, Aleksandra
    JOURNAL OF BALTIC SCIENCE EDUCATION, 2024, 23 (01): : 20 - 36
  • [45] Stimulating students' engagement in mathematics courses in non-STEM academic programmes: A game-based learning
    Gil-Domenech, Dolors
    Berbegal-Mirabent, Jasmina
    INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2019, 56 (01) : 57 - 65
  • [46] GAME-BASED LEARNING AS A TOOL FOR FOREIGN LANGUAGE TEACHING: THE IMPACT OF GAME NARRATIVE DESIGN ON LANGUAGE ACQUISITION AND MOTIVATION IN AN EDUCATIONAL ENVIRONMENT
    Cazaux, N.
    Gabaudan, O.
    Williams, H.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3512 - 3519
  • [47] Impact of a game-based tool on student engagement in a foreign language course: a three-term analysis
    Anane, Chiraz
    FRONTIERS IN EDUCATION, 2024, 9
  • [48] Language learning among higher education students: an analysis on motivation
    Munoz, Maria Luisa Rodriguez
    Galvez, Jesus Claudio Perez
    Buyse, Kris
    RESEARCH IN EDUCATION AND LEARNING INNOVATION ARCHIVES-REALIA, 2024, (32):
  • [49] Exploratory Study on the Impact of Game-Based Learning on Student Engagement
    Yousef, Dima
    Baadel, Said
    Makad, Rama
    2014 INTERNATIONAL CONFERENCE ON WEB AND OPEN ACCESS TO LEARNING (ICWOAL), 2014,
  • [50] The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement and Motivation
    El Idrissi, Wissam El Machtani
    Chemsi, Ghizlane
    El Kababi, Khadija
    Radid, Mohamed
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (01): : 18 - 35