共 50 条
- [21] Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 2016, : 163 - 168
- [23] The acquisition of skill and expertise in massively multiplayer online games Educational Technology Research and Development, 2008, 56 : 557 - 574
- [24] Enhancing grids for massively multiplayer online computer games EURO-PAR 2008 PARALLEL PROCESSING, PROCEEDINGS, 2008, 5168 : 466 - 477
- [25] Scalable collision detection for massively multiplayer online games 19th International Conference on Advanced Information Networking and Applications, Vol 1, Proceedings: AINA 2005, 2005, : 873 - 878
- [26] The Impact of Virtualization on the Performance of Massively Multiplayer Online Games 2009 8TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES 2009), 2009,
- [27] Adaptive Microcell Assignment in Massively Multiplayer Online Games CGAMES'2007: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007, : 92 - 99
- [28] The Evolution of Interaction Networks in Massively Multiplayer Online Games JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2010, 11 (02): : 69 - 94
- [29] Interactivity in Massively Multiplayer Online Games: A Concept Explication PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2010), 2010, : 87 - 90
- [30] The acquisition of skill and expertise in massively multiplayer online games ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2008, 56 (5-6): : 557 - 574