Digital Games and Independent Learning

被引:0
|
作者
Xie, Boyang [1 ]
Zhao, Decai [2 ]
机构
[1] Zhangjiakou Vocat & Tech Coll, Zhangjiakou City 075000, Hebei Province, Peoples R China
[2] Hebei North Univ, Coll Informat & Engn, Beijing 075000, Peoples R China
关键词
digital; games; learning;
D O I
10.4028/www.scientific.net/AMM.333-335.2183
中图分类号
TH [机械、仪表工业];
学科分类号
0802 ;
摘要
[Objective] The research of digital games characteristics and connotations are to explore creating favorable conditions of independent study; to analyze the learning motivation, learning activities and process, self-confidence, aesthetic ability of students during the activities of the digital game, to learn the impact of creativity.[Methods] Simulation, experimental teaching, the comparison of experimental and traditional teaching methods are used. [Results] The experiments show that the vast majority of learners on the digital game for learners to create learning conditions and elements, as well as to develop learners' abilities and have made a positive evaluation (M = 4.059, SD = 0.732). Endorsement or in favor of digital games very much are to improve their capacity for cooperation and autonomy which accounted for 93.6% and 78.2% respectively; endorsement or in favor of such an environment favorable to learning accounted for 78.4%; that the learning environment for students to learn positive emotions accounted for 95.8%; 87.1% of the test that the environment to cultivate their sense of learning. [Conclusion] Digital game provides the independent study of effective resources, environment, elements, activities and processes, but also contains the self-motivation to learn; digital game activities contributed to enhancing learners' self-confidence, aesthetic skills, creativity, help to lead to a research study of the learners; an effective way of learning is the integration of learning and entertainment.
引用
收藏
页码:2183 / +
页数:2
相关论文
共 50 条
  • [21] Teaching History through digital games: Learning report with games
    Bianchessi, Cleber
    Pinhelli Mendes, Ademir Aparecido
    REVISTA TEMPOS E ESPACOS EDUCACAO, 2019, 12 (29): : 145 - 159
  • [22] Independent Learning in Constrained Markov Potential Games
    Jordan, Philip
    Barakat, Anas
    He, Niao
    INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND STATISTICS, VOL 238, 2024, 238
  • [23] Digital Games in Education: The Design of Games-Based Learning Environments
    Gros, Begona
    JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2007, 40 (01) : 23 - 38
  • [24] Disciplinary integration of digital games for science learning
    Clark, Douglas B.
    Sengupta, Pratim
    Brady, Corey E.
    Martinez-Garza, Mario M.
    Killingsworth, Stephen S.
    INTERNATIONAL JOURNAL OF STEM EDUCATION, 2015, 2
  • [25] Serious play: literacy, learning and digital games
    Burn, Andrew
    ENGLISH IN EDUCATION, 2019, 53 (03) : 267 - 271
  • [26] Games for Learning: Vast Wasteland or a Digital Promise?
    Levine, Michael H.
    Vaala, Sarah E.
    DIGITAL GAMES: A CONTEXT FOR COGNITIVE DEVELOPMENTS, 2013, 139 : 71 - 82
  • [27] Exploring The Use of Digital Games for Teaching and Learning
    Zainon, Wan Mohd Nazmee Wan
    Talib, Abdullah Zawawi
    Osman, Mohd Azam
    PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS,VISUALIZATION, COMPUTER VISION, AND GAME TECHNOLOGY, 2013, 53 : 7 - 12
  • [28] For a multidimensional characterisation of digital games for language learning
    Schmoll, Laurence
    ALSIC-APPRENTISSAGE DES LANGUES ET SYSTEMS D INFORMATION ET DE COMMUNICATION, 2021, 24 (02):
  • [29] Digital Games and Learning: Identifying Pathways of Influence
    Subrahmanyam, Kaveri
    Renukarya, Bhavya
    EDUCATIONAL PSYCHOLOGIST, 2015, 50 (04) : 335 - 348
  • [30] Digital Educational Games for Foreign Language Learning
    Cirnu, Carmen Elena
    Stefan, Ioana Andreea
    Stefan, Antoniu
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON EDUCATION AND LEARNING (ICEL), 2017, 1 : 198 - 208