A GPU implementation of level set multiview stereo

被引:0
|
作者
Labatut, Patrick [1 ]
Keriven, Renaud
Pons, Jean-Philippe
机构
[1] Ecole Normale Super, Dept Informat, F-75230 Paris 05, France
[2] Ecole Natl Ponts & Chaussees, CERTIS, F-77455 Marne La Vallee 2, France
关键词
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Variational methods that evolve surfaces according to PDEs have been quite successful for solving the multiview stereo shape reconstruction problem since [1]. However just like every other algorithm that tackles this problem, their running time is quite high (from dozens of minutes to several hours). Fortunately graphics hardware has shown a great potential for speeding up many low-level computer vision tasks. In this paper, we present the analysis of the different bottlenecks of the original implementation of [2] and show how to efficently port it to GPUs using well-known CPCPU techniques. We finally present some results and discuss the improvements.
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页码:212 / 219
页数:8
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