A Gamification Approach For Residential Electricity Demand Decarbonization

被引:0
|
作者
Ciabattoni, Lucio [1 ]
Comodi, Gabriele [2 ]
Marchegiani, Enrico [2 ]
Sabatelli, Antonio [1 ]
机构
[1] Univ Politecn Marche, Informat Engn Dept, I-60131 Ancona, Italy
[2] Univ Politecn Marche, Ind Engn Dept, I-60131 Ancona, Italy
关键词
Electricity consumption; Gamification; Decarbonization; Serious Games;
D O I
10.1109/GEM56474.2022.10017938
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Reduction and decarbonization of residential electricity consumption has become a major goal for EU. The use of ICT applications is one of the main drivers to reach this target. In this paper authors introduce a hardware and software solution able to monitor residential electricity consumption, suggest energy management/efficiency actions and products, guide and monitor user progresses towards a virtuous energy behavior. Gamification features (charts, badges, achievements) have been then added to the platform in order to enhance the engagement of users.
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页数:2
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