A Hierarchical Game with Strategy Evolution for Mobile Sponsored Content/Service Markets

被引:0
|
作者
Wang, Wenbo [1 ]
Xiong, Zehui [1 ]
Niyato, Dusit [1 ]
Wang, Ping [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, Singapore 639798, Singapore
来源
GLOBECOM 2017 - 2017 IEEE GLOBAL COMMUNICATIONS CONFERENCE | 2017年
关键词
Sponsored service market; global network effects; evolutionary game; hierarchical game; variational inequalities;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The sponsored content/service market is an emerging platform, where the Content/Service Providers (CSPs) pay the Mobile Network Operator (MNO) and subsidize the Mobile Users (MUs) to access their services at a lower price. The sponsoring mechanism leads to a surge in mobile data and service demand, which in return compensates for the sponsoring cost and benefits the CSPs. In this paper, we study the interactions among the three entities in the market, namely, the MUs, the CSPs and the MNO, as a two-level hierarchical game. Our study is featured by the consideration of global network effects owning to consumers' grouping. We model the service-selection process among the MUs as an evolutionary population sub-game, and the sponsoring-pricing process between the CSPs and the MNO as a non-cooperative sub-game. By investigating the structure of the proposed game, we discover a few important properties regarding the existence of the hierarchical equilibrium, and propose a distributed, projection-based algorithm for iterative equilibrium searching. Simulation results validate the convergence property of the proposed algorithm, and demonstrate how sponsoring helps to improve both the CSPs' profits and the MUs' experience.
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收藏
页数:6
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