The Proteus Effect Implications of Transformed Digital Self-Representation on Online and Offline Behavior

被引:437
作者
Yee, Nick [1 ]
Bailenson, Jeremy N. [1 ]
Ducheneaut, Nicolas [2 ]
机构
[1] Stanford Univ, Dept Commun, Stanford, CA 94305 USA
[2] Palo Alto Res Ctr, Comp Sci Lab, Palo Alto, CA USA
关键词
virtual environments; avatars; transformed social interaction; PHYSICAL ATTRACTIVENESS; SOCIAL-PERCEPTION; GROUP NORMS; COMPETENCE; SIMILARITY; REHEARSAL; CONSEQUENCES; HEIGHT; SIDE;
D O I
10.1177/0093650208330254
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Virtual environments allow individuals to dramatically alter their self-representation. More important, studies have shown that people infer their expected behaviors and attitudes from observing their avatar's appearance, a phenomenon known as the Proteus effect. For example, users given taller avatars negotiated more aggressively than users given shorter avatars. Two studies are reported here that extend our understanding of this effect. The first study extends the work beyond laboratory settings to an actual online community. It was found that both the height and attractiveness of an avatar in an online game were significant predictors of the player's performance. In the second study, it was found that the behavioral changes stemming from the virtual environment transferred to subsequent face-to-face interactions. Participants were placed in an immersive virtual environment and were given either shorter or taller avatars. They then interacted with a confederate for about 15 minutes. In addition to causing a behavioral difference within the virtual environment, the authors found that participants given taller avatars negotiated more aggressively in subsequent face-to-face interactions than participants given shorter avatars. Together, these two studies show that our virtual bodies can change how we interact with others in actual avatar-based online communities as well as in subsequent face-to-face interactions.
引用
收藏
页码:285 / 312
页数:28
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