Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games

被引:31
|
作者
Peng, Xiaolan [1 ]
Huang, Jin [2 ]
Li, Linghan [3 ]
Gao, Chen [3 ]
Chen, Hui [1 ]
Tian, Feng [1 ]
Wang, Hongan [1 ]
机构
[1] Univ Chinese Acad Sci, Inst Software, Chinese Acad Sci, Beijing, Peoples R China
[2] Chinese Acad Sci, Inst Software, Beijing, Peoples R China
[3] Univ Chinese Acad Sci, Beijing, Peoples R China
基金
国家重点研发计划; 中国国家自然科学基金;
关键词
Player Experience; Emotional Challenge; Virtual Reality; Games; Emotion;
D O I
10.1145/3290607.3312832
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Digital gameplay experience depends not only on the type of challenge that the game provides, but also on how the challenge be presented. With the introduction of a novel type of emotional challenge and the increasing popularity of virtual reality (VR), there is a need to explore player experience invoked by emotional challenge in VR games. We selected two games that provides emotional challenge and conducted a 24-subject experiment to compare the impact of a VR and monitor-display version of each game on multiple player experiences. Preliminary results show that many positive emotional experiences have been enhanced significantly with VR while negative emotional experiences such as horror and fear have less been influenced; participants' perceived immersion and presence were higher when using VR than using monitor-display. Our finding of VR's expressive capability in emotional experiences may encourage more design and research with regard to emotional challenge in VR games.
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页数:6
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