共 23 条
- [21] Exploring Usability, Emotional Responses, Flow Experience, and Technology Acceptance in VR: A Comparative Analysis of Freeform Creativity and Goal-Directed Training APPLIED SCIENCES-BASEL, 2024, 14 (15):
- [22] Tell Me How You Play: Exploring Ways to Enhance the Gaming Experience in Asymmetric Multiplayer VR Games through Affective State Visualization COMPANION OF THE 2024 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING, UBICOMP COMPANION 2024, 2024, : 19 - 24