共 50 条
- [11] The Role of Play in Secondary English Classrooms CHANGING ENGLISH-STUDIES IN CULTURE AND EDUCATION, 2018, 25 (03): : 221 - 232
- [12] Using a Learning Management System for Executing Role Play Simulations PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON E-LEARNING, VOLS 1 AND 2, 2011, : 841 - 845
- [14] Role Play Gaming and Learning BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 26 - 28
- [16] Using data mining to predict secondary school student performance 15TH EUROPEAN CONCURRENT ENGINEERING CONFERENCE/5TH FUTURE BUSINESS TECHNOLOGY CONFERENCE, 2008, : 5 - 12
- [17] Play and learn: Influence of gamification and game-based learning in the reading processes of secondary school students REVISTA DE PSICODIDACTICA, 2022, 27 (01): : 38 - 46
- [18] Educational Data Clustering in Secondary School Sensor-Based Engineering Courses Using Active Learning Approaches APPLIED SCIENCES-BASEL, 2024, 14 (12):