Evaluating Game-based Learning (GBL) Effectiveness in Higher Education (HE)

被引:5
|
作者
Ariffin, Mazeyanti Mohd [1 ]
Sulaiman, Suziah [1 ]
机构
[1] Univ Teknol PETRONAS, Dept Comp & Informat Sci, Tronoh 31750, Perak, Malaysia
关键词
component; Game-based learning (GBL); Information Assurance (IA); Higher Education (HE);
D O I
10.1109/ACSAT.2013.101
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
using game in teaching or game-based learning (GBL) has been a subject of interest since the introduction of computer games in late 1970's. In fact, military, education, marketing and advertisement has been widely utilized GBL in their operations. Despite its popularity, its empirical evidence on the effectiveness as learning and training tool is still lacking. The main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education (HE). This paper will discuss on some results obtained from the data collection activity as well as the statistical data analysis.
引用
收藏
页码:485 / 489
页数:5
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