Uncovering the dark side of gamification at work: Impacts on engagement and well-being

被引:88
|
作者
Hammedi, Wafa [1 ]
Leclercq, Thomas [2 ,3 ]
Poncin, Ingrid [4 ]
Alkire , Linda [5 ]
机构
[1] Univ Namur, Rempart Vierge 8, Namur, Belgium
[2] IESEG Sch Management, 3 Rue Digue, F-59000 Lille, France
[3] CNRS, LEM 9221, 3 Rue Digue, F-59000 Lille, France
[4] Catholic Univ Louvain, LouRIM, CCMS, 151 Chaussee Binche, Mons, Belgium
[5] Texas State Univ, 601 Univ Dr, San Marcos, TX 78666 USA
关键词
Gamification; Job engagement; Frontline employees' (FLEs'); Well-being; Willingness to participate; TRANSFORMATIVE SERVICE RESEARCH; JOB-SATISFACTION; ORGANIZATIONAL-BEHAVIOR; CUSTOMER ENGAGEMENT; SERIOUS GAMES; PROFIT CHAIN; IN-SERVICE; EMPLOYEE; WORKPLACE; HEALTH;
D O I
10.1016/j.jbusres.2020.08.032
中图分类号
F [经济];
学科分类号
02 ;
摘要
Rethinking the workplace experience as a means for enhancing the well-being of frontline employees (FLEs) represents a key priority for services. The well-being of frontline employees leads to improved performance and better customer service, such that it enhances the firm's overall competitive advantage and revenue. Therefore, engagement-facilitating technologies that can increase FLEs' well-being, such as gamified work, hold promise in terms of their effects on job satisfaction and engagement. Using a mixed-method design, including in-depth interviews with FLEs and their managers, and two large field experiments, this research considers two key sectors in which FLEs are critical: retailing and telemarketing. The results highlight the negative impacts of gamified work on employee engagement and well-being, although the willingness of employees to participate in such gamified work moderates these negative impacts. By revealing how gamification affects FLEs' well-being, job engagement, and job satisfaction, this research provides actionable insights for managers.
引用
收藏
页码:256 / 269
页数:14
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