Symbolic vs. Bounded Synthesis for Petri Games

被引:2
|
作者
Finkbeiner, Bernd [1 ]
Gieseking, Manuel [2 ]
Hecking-Harbusch, Jesko [1 ]
Olderog, Ernst-Ruediger [2 ]
机构
[1] Univ Saarland, Saarbrucken, Germany
[2] Carl von Ossietzky Univ Oldenburg, Oldenburg, Germany
基金
欧洲研究理事会;
关键词
D O I
10.4204/EPTCS.260.5
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a reduction to a two-player game over a finite graph, which in turn is solved by a fixed point iteration based on binary decision diagrams (BDDs). The bounded synthesis approach encodes the existence of a winning strategy, up to a given bound on the size of the strategy, as a quantified Boolean formula (QBF). In this paper, we report on initial experience with a prototype implementation of the bounded synthesis approach. We compare bounded synthesis to the existing implementation of the symbolic approach in the synthesis tool ADAM. We present experimental results on a collection of benchmarks, including one new benchmark family, modeling manufacturing and workflow scenarios with multiple concurrent processes.
引用
收藏
页码:23 / 43
页数:21
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