The Impact of a Videogame-Based Pilot Physical Activity Program in Older Adults with Schizophrenia on Subjectively and Objectively Measured Physical Activity

被引:16
|
作者
Leutwyler, Heather [1 ]
Hubbard, Erin [1 ]
Cooper, Bruce [2 ]
Dowling, Glenna [1 ]
机构
[1] Univ Calif San Francisco, Physiol Nursing, San Francisco, CA 94143 USA
[2] Univ Calif San Francisco, Sch Nursing, San Francisco, CA 94143 USA
来源
FRONTIERS IN PSYCHIATRY | 2015年 / 6卷
基金
美国国家卫生研究院;
关键词
schizophrenia; physical activity; videogame; SEDENTARY BEHAVIOR; WEIGHT-LOSS; MORTALITY; FITNESS;
D O I
10.3389/fpsyt.2015.00180
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Objectives: The purpose of this report is to describe the impact of a videogame-based pilot physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA, USA) on physical activity in older adults with schizophrenia. Methods: In this one group pre-test, post-test pilot study, 20 participants played an active videogame for 30 min, once a week for 6 weeks. Physical activity was measured by self-report with the Yale Physical Activity Survey and objectively with the Sensewear Pro armband at enrollment and at the end of the 6-week program. Results: There was a significant increase in frequency of self-reported vigorous physical activity. We did not detect a statistically significant difference in objectively measured physical activity although increase in number of steps and sedentary activity were in the desired direction. Conclusion: These results suggest participants' perception of physical activity intensity differs from the intensity objectively captured with a valid and reliable physical activity monitor.
引用
收藏
页数:5
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