Impact of a Pilot Videogame-Based Physical Activity Program on Walking Speed in Adults with Schizophrenia

被引:11
|
作者
Leutwyler, H. [1 ]
Hubbard, E. [1 ]
Cooper, B. A. [2 ]
Dowling, G. [1 ]
机构
[1] Univ Calif San Francisco, Dept Physiol Nursing, 2 Koret Way,N631A,Box 0610, San Francisco, CA 94143 USA
[2] UCSF Sch Nursing, N339B, San Francisco, CA USA
关键词
Schizophrenia; Videogame-based physical activity; Walking speed; Mobility; LOWER-EXTREMITY FUNCTION; SEVERE MENTAL-ILLNESS; OLDER-ADULTS; MOBILITY LIMITATIONS; POPULATION; DISABILITY; PREDICTOR; MORTALITY; HEALTH;
D O I
10.1007/s10597-017-0208-6
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
The purpose of this report is to describe the impact of a videogame-based physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA) on walking speed in adults with schizophrenia. In this randomized controlled trial, 28 participants played either an active videogame for 30 min (intervention group) or played a sedentary videogame for 30 min (control group), once a week for 6 weeks. Walking speed was measured objectively with the Short Physical Performance Battery at enrollment and at the end of the 6-week program. The intervention group (n = 13) showed an average improvement in walking speed of 0.08 m/s and the control group (n = 15) showed an average improvement in walking speed of 0.03 m/s. Although the change in walking speed was not statistically significant, the intervention group had between a small and substantial clinically meaningful change. The results suggest a videogame based physical activity program provides clinically meaningful improvement in walking speed, an important indicator of health status.
引用
收藏
页码:735 / 739
页数:5
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